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5200 compiles
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+33
-5
@@ -2,6 +2,8 @@
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;* ATARI 5200 CONSOLE *
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;* SYSTEM EQUATES *
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;****************************************************************************
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; based on https://web.archive.org/web/20200831200348/http://www.atarimuseum.com/videogames/consoles/5200/conv_to_5200.html
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;
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; OS VARIABLES FOR 5200
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;
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; PAGE 0
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@@ -9,14 +11,9 @@ POKMSK = $00 ;pokmsk at $00 on Atari 5200 instead of $10 on Atari
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RTCLOK = $01 ;Actually $01/$02
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CRITIC = $03
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ATRACT = $04 ;attact at $04 on Atari 5200 instead of $4D on Atari XL
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; PAGE 2
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DLPTRS = $05 ;sdlstl at $05/$06 on Atari 5200 instead of $230 on Atari XL
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DMACTLS = $07 ;sdmactl at $07 on Atari 5200 instead of $22f on Atari XL
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SSKCTL = skctl ;There is no shadow on Atari 5200
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STICK0 = $278 ;There is no stick0 but we will make the analog stick look like a digital one and store it here
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STRIG0 = $284 ;There is no strig0 but we will make this the shadow of the TRIG0 ($c010) of GITA
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PCOLR0 EQU $08 ;P0 COLOR
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PCOLR1 EQU $09 ;P1 COLOR
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PCOLR2 EQU $0a ;P2 COLOR
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@@ -27,6 +24,36 @@ COLOR2 EQU $0e
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COLOR3 EQU $0f
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COLOR4 EQU $10
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COLBAKS EQU COLOR4
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PADDL0 EQU $11
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PADDL1 EQU $12
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PADDL2 EQU $13
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PADDL3 EQU $14
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PADDL4 EQU $15
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PADDL5 EQU $16
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PADDL6 EQU $17
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PADDL7 EQU $18
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STICK0 = $19 ;There is no stick0 but we will make the analog stick look like a digital one and store it here
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STRIG0 = $1a ;There is no strig0 but we will make this the shadow of the TRIG0 ($c010) of GTIA
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chbas = $1b ;There is no strig0 but we will make this the shadow of the CHBASE
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; PAGE 2
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VIMIRQ EQU $0200 ;IMMED IRQ VECTOR
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VVBLKI EQU $0202 ;IMM VBLK NMI VECTOR
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VVBLKD EQU $0204 ;DEF VBLK NMI VECTOR
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VDSLST EQU $0206 ;DSP LIST NMI VECTOR
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VKEYBD EQU $0208 ;POKEY KB IRQ VECTOR
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VKEYCNT EQU $020A ;Keypad routine continuation vector
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BRKKY EQU $023C ;BREAK KEY VECTOR
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VBREAK EQU $020E ;BRK INST IRQ VECTOR
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VSERIN EQU $0210 ;POKEY INPUT RDY IRQ
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VSEROR EQU $0212 ;POKEY OUTPUT RDY
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VSEROC EQU $0214 ;POKEY OUTPUT DONE
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VTIMR1 EQU $0216 ;POKEY TIMER 1 IRQ
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VTIMR2 EQU $0218 ;POKEY TIMER 2 IRQ
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VTIMR4 EQU $021A ;POKEY TIMER 4 IRQ
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ROM_SETTINGS = $bfe8 ; game ROM info start (24 bytes total, 20b title, 2b year, 2b start vector)
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; HARDWARE REGISTERS
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@@ -108,6 +135,7 @@ COLPF2 EQU GTIA+$18
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COLPF3 EQU GTIA+$19
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COLBAK EQU GTIA+$1a
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PRIOR EQU GTIA+$1b
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GPRIOR = PRIOR ; no PRIOR shadow (GPRIOR)
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VDELAY EQU GTIA+$1c
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GRACTL EQU GTIA+$1d
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HITCLR EQU GTIA+$1e
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