mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
smol edits + wip
This commit is contained in:
@@ -2065,6 +2065,18 @@ ybarrel
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bpl @-
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bpl @-
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LDA TankColoursTable+4
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LDA TankColoursTable+4
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STA COLOR3 ; joined missiles (5th tank)
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STA COLOR3 ; joined missiles (5th tank)
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rts
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.endp
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;--------------------------------------------------
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.proc Lissajous
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;--------------------------------------------------
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; x = Asin(at + fi)
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; y = Bsin(bt)
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; center: xdraw, ydraw
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rts
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rts
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.endp
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.endp
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+114
-120
@@ -39,19 +39,19 @@
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;---------------------------------------------------
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;---------------------------------------------------
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FirstZpageVariable = $51
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FirstZpageVariable = $51
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.zpvar DliColorBack .byte = FirstZpageVariable
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.zpvar DliColorBack .byte = FirstZpageVariable
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.zpvar FirstKeypressDelay .byte
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.zpvar FirstKeypressDelay .byte
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.zpvar ClearSky .byte ; $ff - Crear sky during drawmountains, 0 - no clear sky
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.zpvar ClearSky .byte ; $ff - Crear sky during drawmountains, 0 - no clear sky
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.zpvar PaddleState .byte ; old state 2nd button for 2 buttons joysticks
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.zpvar PaddleState .byte ; old state 2nd button for 2 buttons joysticks
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.zpvar GradientNr .byte
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.zpvar GradientNr .byte
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.zpvar GradientColors .word
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.zpvar GradientColors .word
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.zpvar WindChangeInRound .byte ; wind change after each turn (not round only) flag - (0 - round only, >0 - each turn)
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.zpvar WindChangeInRound .byte ; wind change after each turn (not round only) flag - (0 - round only, >0 - each turn)
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.zpvar RandomMountains .byte ; mountains type change after each turn flag - (0 - round only, >0 - each turn)
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.zpvar RandomMountains .byte ; mountains type change after each turn flag - (0 - round only, >0 - each turn)
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.zpvar FastSoilDown .byte ; 0 - standard, >0 - fast
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.zpvar FastSoilDown .byte ; 0 - standard, >0 - fast
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.zpvar JoystickNumber .byte
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.zpvar JoystickNumber .byte
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.zpvar LazyFlag .byte ; 7 bit - run Lazy Darwin, 6 bit - run Lazy Boy or Darwin (!) after inventory, 0 - nothing
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.zpvar LazyFlag .byte ; 7 bit - run Lazy Darwin, 6 bit - run Lazy Boy or Darwin (!) after inventory, 0 - nothing
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.zpvar SpyHardFlag .byte ; >$7f - run SpyHard after inventory
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.zpvar SpyHardFlag .byte ; >$7f - run SpyHard after inventory
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.zpvar Vdebug .byte ; "visual debug" flag ($00 - off, $ff - on)
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.zpvar Vdebug .byte ; "visual debug" flag ($00 - off, $ff - on)
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.zpvar xdraw .word ;= $64 ;variable X for plot
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.zpvar xdraw .word ;= $64 ;variable X for plot
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.zpvar ydraw .word ;variable Y for plot (like in Atari Basic - Y=0 in upper right corner of the screen)
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.zpvar ydraw .word ;variable Y for plot (like in Atari Basic - Y=0 in upper right corner of the screen)
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.zpvar xbyte .word
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.zpvar xbyte .word
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@@ -71,92 +71,91 @@ FirstZpageVariable = $51
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.zpvar tempor2 .word
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.zpvar tempor2 .word
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.zpvar CreditsVScrol .byte
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.zpvar CreditsVScrol .byte
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;--------------temps used in circle routine
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;--------------temps used in circle routine
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.zpvar xi .word ;X (word) in draw routine
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.zpvar xi .word ; X (word) in draw routine
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.zpvar fx .byte
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.zpvar fx .byte
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.zpvar yi .word ;Y (word) in draw routine
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.zpvar yi .word ; Y (word) in draw routine
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.zpvar fy .byte
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.zpvar fy .byte
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.zpvar xk .word
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.zpvar xk .word
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.zpvar fs .byte
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.zpvar fs .byte
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.zpvar yc .byte ;ycircle - temporary for circle
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.zpvar yc .byte ; ycircle - temporary for circle
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.zpvar dx .word
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.zpvar dx .word
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.zpvar dy .word
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.zpvar dy .word
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.zpvar dd .word
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.zpvar dd .word
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.zpvar di .word
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.zpvar di .word
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.zpvar dp .word
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.zpvar dp .word
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;----------------------------
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;----------------------------
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.zpvar UnderTank1 .byte
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.zpvar UnderTank1 .byte
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.zpvar UnderTank2 .byte
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.zpvar UnderTank2 .byte
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;----------------------------
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;----------------------------
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.zpvar TestFlightFlag .byte ; For AI test flights ($ff - test, $00 - standard shoot flight)
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.zpvar TestFlightFlag .byte ; For AI test flights ($ff - test, $00 - standard shoot flight)
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.zpvar weaponPointer .word
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.zpvar weaponPointer .word
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.zpvar dliCounter .byte
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.zpvar dliCounter .byte
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.zpvar pressTimer .byte
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.zpvar pressTimer .byte
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.zpvar NTSCcounter .byte
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.zpvar NTSCcounter .byte
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.zpvar IsEndOfTheFallFlag .byte ; for small speedup ground falling
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.zpvar IsEndOfTheFallFlag .byte ; for small speedup ground falling
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.zpvar sfx_effect .byte
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.zpvar sfx_effect .byte
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.zpvar RMT_blocked .byte
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.zpvar RMT_blocked .byte
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.zpvar ScrollFlag .byte
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.zpvar ScrollFlag .byte
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.zpvar SkStatSimulator .byte
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.zpvar SkStatSimulator .byte
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.zpvar FloatingAlt .byte ; floating tank altitude
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.zpvar FloatingAlt .byte ; floating tank altitude
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.zpvar OverTankDir .byte ; (0 go right, $ff go left) direction of bypassing tanks on screen
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.zpvar OverTankDir .byte ; (0 go right, $ff go left) direction of bypassing tanks on screen
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; --------------OPTIMIZATION VARIABLES--------------
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; --------------OPTIMIZATION VARIABLES--------------
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.zpvar Force .word
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.zpvar Force .word
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.zpvar Force_ .byte ; Force is 3 bytes long
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.zpvar Force_ .byte ; Force is 3 bytes long
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.zpvar Angle .byte
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.zpvar Angle .byte
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.zpvar Parachute .byte ; are you insured with parachute?
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.zpvar Parachute .byte ; are you insured with parachute?
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.zpvar color .byte
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.zpvar color .byte
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.zpvar Erase .byte ; if 1 only mask of the character is printed
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.zpvar Erase .byte ; if 1 only mask of the character is printed
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; on the graphics screen. if 0 character is printed normally
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; on the graphics screen. if 0 character is printed normally
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.zpvar radius .byte
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.zpvar radius .byte
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.zpvar decimal .word
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.zpvar decimal .word
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.zpvar NumberOfPlayers .byte ;current number of players (counted from 1)
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.zpvar NumberOfPlayers .byte ; current number of players (counted from 1)
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.zpvar Counter .byte ;temporary Counter for outside loops
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.zpvar Counter .byte ; temporary Counter for outside loops
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.zpvar ExplosionRadius .byte
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.zpvar ExplosionRadius .byte
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.zpvar FunkyBombCounter .byte
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.zpvar FunkyBombCounter .byte
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.zpvar ResultY .byte
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.zpvar ResultY .byte
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.zpvar xcircle .word
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.zpvar xcircle .word
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.zpvar ycircle .word
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.zpvar ycircle .word
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.zpvar vy .word
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.zpvar vy .word
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.zpvar vy_ .word ; 4 bytes
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.zpvar vy_ .word ; 4 bytes
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.zpvar vx .word
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.zpvar vx .word
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.zpvar vx_ .word ; 4 bytes
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.zpvar vx_ .word ; 4 bytes
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.zpvar HitFlag .byte ;$ff when missile hit ground, $00 when no hit, $01-$06 tank index+1 when hit tank
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.zpvar HitFlag .byte ;$ff when missile hit ground, $00 when no hit, $01-$06 tank index+1 when hit tank
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.zpvar PositionOnTheList .byte ; pointer position on the list being displayed
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.zpvar PositionOnTheList .byte ; pointer position on the list being displayed
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.zpvar XHit .word
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.zpvar XHit .word
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.zpvar delta .word
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.zpvar delta .word
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.zpvar HowMuchToFall .byte
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.zpvar HowMuchToFall .byte
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.zpvar magic .word
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.zpvar magic .word ; worst var name in the whole business
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.zpvar xtraj .word
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.zpvar xtraj .word
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.zpvar xtraj_ .byte ; 3 bytes
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.zpvar xtraj_ .byte ; 3 bytes
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.zpvar ytraj .word
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.zpvar ytraj .word
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.zpvar ytraj_ .byte ; 3 bytes
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.zpvar ytraj_ .byte ; 3 bytes
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.zpvar Wind .word
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.zpvar Wind .word
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.zpvar Wind_ .word ; 4 bytes
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.zpvar Wind_ .word ; 4 bytes
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.zpvar RangeLeft .word
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.zpvar RangeLeft .word
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.zpvar RangeRight .word
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.zpvar RangeRight .word
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.zpvar NewAngle .byte
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.zpvar NewAngle .byte
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.zpvar escFlag .byte ; 7 bit - Exit game, 6 bit - Exit to GameOver (cleared - exit to Menu), 0 - nothing
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.zpvar escFlag .byte ; 7 bit - Exit game, 6 bit - Exit to GameOver (cleared - exit to Menu), 0 - nothing
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.zpvar LineYdraw .byte
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.zpvar LineYdraw .byte
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.zpvar LineXdraw .word
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.zpvar LineXdraw .word
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.zpvar plot4x4color .byte ; $00 / $ff
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.zpvar plot4x4color .byte ; $00 / $ff
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.zpvar Multiplier .word
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.zpvar Multiplier .word
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.zpvar Multiplier_ .byte ; 3 bytes
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.zpvar Multiplier_ .byte ; 3 bytes
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.zpvar HowToDraw .byte
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.zpvar HowToDraw .byte
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.zpvar DrawDirFactor .byte
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.zpvar DrawDirFactor .byte
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.zpvar gravity .byte
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.zpvar gravity .byte
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.zpvar LineLength .word
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.zpvar LineLength .word
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.zpvar tracerflag .byte
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.zpvar tracerflag .byte
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.zpvar isInventory .byte
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.zpvar isInventory .byte
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.zpvar DifficultyLevel .byte
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.zpvar DifficultyLevel .byte
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.zpvar goleft .byte
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.zpvar goleft .byte
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.zpvar OffsetDL1 .byte
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.zpvar OffsetDL1 .byte
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.zpvar L1 .byte
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.zpvar L1 .byte
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HotNapalmFlag = FunkyBombCounter ; reuse variable!
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HotNapalmFlag = FunkyBombCounter ; reuse variable!
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;* RMT ZeroPage addresses in artwork/sfx/rmtplayr.a65
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displayposition = modify
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displayposition = modify
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LineAddress4x4 = xcircle
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LineAddress4x4 = xcircle
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;* RMT ZeroPage addresses in artwork/sfx/scorch_str9-NTSC.rmt
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;-----------------------------------------------
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;-----------------------------------------------
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; libraries
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; libraries
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@@ -202,14 +201,13 @@ FirstZpageVariable = $51
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_down = $08
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_down = $08
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_I = $09
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_I = $09
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_esc = $0a
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_esc = $0a
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_help = $0b ;Visual Debug in 5200
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_help = $0b ; Visual Debug in 5200
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_del = $fc ;$0c ;not used in 5200
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_del = $fc ; $0c ;not used in 5200
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_M = $0d
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_M = $0d
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_S = $0e
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_S = $0e
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_atari = $fd ; not used in 5200
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_atari = $fd ; not used in 5200
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_ret = $fd ; not used in 5200
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_ret = $fd ; not used in 5200
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_none = $0f
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_none = $0f
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.ende
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.ende
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.ENDIF
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.ENDIF
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@@ -251,7 +249,6 @@ StatusBufferCopyEnd
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icl 'Atari/display_static.asm'
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icl 'Atari/display_static.asm'
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;----------------------------------------------
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;--------------------------------------------------
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;--------------------------------------------------
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; Game Code
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; Game Code
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@@ -330,9 +327,9 @@ no5200splash
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|
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; set gradient to the full LGBTIQQAAPP+ flag on start
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; set gradient to the full LGBTIQQAAPP+ flag on start
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.IF CART_VERSION = 1
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.IF CART_VERSION = 1
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mva #$ff GradientNr ; #1 to set gradient number 2 :) (next one) - 0 (B/W)
|
mva #$ff GradientNr ; #1 to set gradient number 2 :) (next one) - 0 (B/W)
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.ELSE
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.ELSE
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mva #0 GradientNr ; #1 to set gradient number 2 :) (next one) - 1 (polish rainbow)
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mva #0 GradientNr ; #1 to set gradient number 2 :) (next one) - 1 (polish rainbow)
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.ENDIF
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.ENDIF
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jsr SelectNextGradient.NotWind
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jsr SelectNextGradient.NotWind
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|
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@@ -341,7 +338,7 @@ no5200splash
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|
|
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.IF TARGET = 800
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.IF TARGET = 800
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; pokeys init
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; pokeys init
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lda #3 ; stereo
|
lda #3 ; stereo (pseudo)
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sta POKEY+$0f ; stereo
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sta POKEY+$0f ; stereo
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sta POKEY+$1f ; stereo
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sta POKEY+$1f ; stereo
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|
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@@ -372,20 +369,20 @@ NoRMT_PALchange
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|
|
||||||
|
|
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; RMT INIT
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; RMT INIT
|
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lda #$f0 ;initial value
|
lda #$f0 ; initial value
|
||||||
sta RMTSFXVOLUME ;sfx note volume * 16 (0,16,32,...,240)
|
sta RMTSFXVOLUME ; sfx note volume * 16 (0,16,32,...,240)
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||||||
|
|
||||||
lda #$ff ;initial value
|
lda #$ff ; initial value
|
||||||
sta sfx_effect
|
sta sfx_effect
|
||||||
|
|
||||||
RMTSong 0
|
RMTSong 0
|
||||||
|
|
||||||
.IF TARGET = 5200
|
.IF TARGET = 5200
|
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mva #$0f STICK0
|
mva #$0f STICK0
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||||||
mva #$04 CONSOL5200 ;Speaker off, Pots enabled, port #1 selected
|
mva #$04 CONSOL5200 ; Speaker off, Pots enabled, port #1 selected
|
||||||
mwa #kb_continue VKEYCNT ;Keyboard handler
|
mwa #kb_continue VKEYCNT ; Keyboard handler
|
||||||
.ENDIF
|
.ENDIF
|
||||||
VMAIN VBLinterrupt,7 ;jsr SetVBL
|
VMAIN VBLinterrupt,7 ; jsr SetVBL
|
||||||
|
|
||||||
mva #2 chactl ; necessary for 5200
|
mva #2 chactl ; necessary for 5200
|
||||||
|
|
||||||
@@ -396,11 +393,11 @@ NoRMT_PALchange
|
|||||||
|
|
||||||
.proc SetJoystickPort
|
.proc SetJoystickPort
|
||||||
sta JoystickNumber
|
sta JoystickNumber
|
||||||
.IF TARGET = 800 ; second joy button state update only on A800
|
.IF TARGET = 800 ; second joy button state update only on A800
|
||||||
jsr WaitOneFrame ; is necessary for update shadow registers (PADDL0) in VBI
|
jsr WaitOneFrame ; is necessary for update shadow registers (PADDL0) in VBI
|
||||||
jmp GetKey.Check2button ; update state second joy button
|
jmp GetKey.Check2button ; update state second joy button
|
||||||
.ELSE
|
.ELSE
|
||||||
rts
|
rts
|
||||||
.ENDIF
|
.ENDIF
|
||||||
.endp
|
.endp
|
||||||
|
|
||||||
@@ -490,14 +487,14 @@ Check2button
|
|||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
jsr WaitForKeyRelease
|
jsr WaitForKeyRelease
|
||||||
lda kbcode
|
lda kbcode
|
||||||
and #$3f ;CTRL and SHIFT ellimination
|
and #$3f ; CTRL and SHIFT ellimination
|
||||||
rts
|
rts
|
||||||
.endp
|
.endp
|
||||||
|
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
.proc WaitForKeyRelease
|
.proc WaitForKeyRelease
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
lda #128-KeyRepeatSpeed ; tricky
|
lda #128-KeyRepeatSpeed ; tricky
|
||||||
sec
|
sec
|
||||||
sbc FirstKeypressDelay ; tricky 2 :)
|
sbc FirstKeypressDelay ; tricky 2 :)
|
||||||
sta pressTimer
|
sta pressTimer
|
||||||
@@ -574,7 +571,7 @@ MakeDarkScreen
|
|||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
lda CONSOL
|
lda CONSOL
|
||||||
and #%00000001 ; START KEY
|
and #%00000001 ; START KEY
|
||||||
seq:wait ; or waitRTC ?
|
seq:wait ; or waitRTC ?
|
||||||
rts
|
rts
|
||||||
.endp
|
.endp
|
||||||
|
|
||||||
@@ -619,7 +616,7 @@ MakeDarkScreen
|
|||||||
bpl nokeys
|
bpl nokeys
|
||||||
;---O pressed-quit game to game over screen---
|
;---O pressed-quit game to game over screen---
|
||||||
QuitToGameover
|
QuitToGameover
|
||||||
mva #$C0 escFlag ; bits 7 and 6 set
|
mva #$C0 escFlag ; bits 7 and 6 set
|
||||||
rts
|
rts
|
||||||
CheckEsc
|
CheckEsc
|
||||||
cmp #@kbcode._esc ; 28 ; ESC
|
cmp #@kbcode._esc ; 28 ; ESC
|
||||||
@@ -654,14 +651,14 @@ noShellDelay
|
|||||||
; starting song line 0-255 to A reg
|
; starting song line 0-255 to A reg
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
cmp #song_main_menu
|
cmp #song_main_menu
|
||||||
beq noingame ; noMusic blocks only ingame songs
|
beq noingame ; noMusic blocks only ingame songs
|
||||||
bit noMusic
|
bit noMusic
|
||||||
spl:lda #song_silencio
|
spl:lda #song_silencio
|
||||||
noingame
|
noingame
|
||||||
mvx #$ff RMT_blocked
|
mvx #$ff RMT_blocked
|
||||||
ldx #<MODUL ;low byte of RMT module to X reg
|
ldx #<MODUL ; low byte of RMT module to X reg
|
||||||
ldy #>MODUL ;hi byte of RMT module to Y reg
|
ldy #>MODUL ; hi byte of RMT module to Y reg
|
||||||
jsr RASTERMUSICTRACKER ;Init
|
jsr RASTERMUSICTRACKER ; Init
|
||||||
mva #0 RMT_blocked
|
mva #0 RMT_blocked
|
||||||
rts
|
rts
|
||||||
.endp
|
.endp
|
||||||
@@ -720,14 +717,13 @@ font4x4
|
|||||||
asl
|
asl
|
||||||
asl ; 8 chars per name
|
asl ; 8 chars per name
|
||||||
tax
|
tax
|
||||||
@
|
@ lda CheatName,y
|
||||||
lda CheatName,y
|
sec
|
||||||
sec
|
sbc tanksnames,x
|
||||||
sbc tanksnames,x
|
cmp #$27
|
||||||
cmp #$27
|
bne NoCheat
|
||||||
bne NoCheat
|
inx
|
||||||
inx
|
dey
|
||||||
dey
|
|
||||||
bpl @-
|
bpl @-
|
||||||
YesCheat
|
YesCheat
|
||||||
ldx TankNr
|
ldx TankNr
|
||||||
@@ -736,9 +732,9 @@ YesCheat
|
|||||||
lda TanksWeaponsTableH,x
|
lda TanksWeaponsTableH,x
|
||||||
sta temp+1
|
sta temp+1
|
||||||
lda #99
|
lda #99
|
||||||
@ iny
|
@ iny
|
||||||
sta (temp),y
|
sta (temp),y
|
||||||
cpy #(number_of_weapons - 1)
|
cpy #(number_of_weapons - 1)
|
||||||
bne @-
|
bne @-
|
||||||
NoCheat
|
NoCheat
|
||||||
rts
|
rts
|
||||||
@@ -752,14 +748,12 @@ CheatName
|
|||||||
bne EndofBFGDLI
|
bne EndofBFGDLI
|
||||||
lda dliColorsFore
|
lda dliColorsFore
|
||||||
bit random
|
bit random
|
||||||
bmi @+
|
smi:lda DliColorBack
|
||||||
lda DliColorBack
|
sta COLPF2
|
||||||
@ sta COLPF2
|
|
||||||
lda dliColorsFore
|
lda dliColorsFore
|
||||||
bit random
|
bit random
|
||||||
bmi @+
|
smi:lda DliColorBack
|
||||||
lda DliColorBack
|
sta COLPF1
|
||||||
@ sta COLPF1
|
|
||||||
EndofBFGDLI
|
EndofBFGDLI
|
||||||
inc dliCounter
|
inc dliCounter
|
||||||
pla
|
pla
|
||||||
@@ -770,7 +764,7 @@ EndofBFGDLI
|
|||||||
SetDLI DLIinterruptBFG ; blinking on
|
SetDLI DLIinterruptBFG ; blinking on
|
||||||
ldy #50
|
ldy #50
|
||||||
jsr PauseYFrames
|
jsr PauseYFrames
|
||||||
SetDLI DLIinterruptGraph ; blinking off
|
SetDLI DLIinterruptGraph ; blinking off
|
||||||
rts
|
rts
|
||||||
.endp
|
.endp
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
@@ -797,9 +791,9 @@ MODULEND
|
|||||||
.IF * > ROM_SETTINGS-1
|
.IF * > ROM_SETTINGS-1
|
||||||
.ERROR 'Code and RMT song too long to fit in 5200'
|
.ERROR 'Code and RMT song too long to fit in 5200'
|
||||||
.ENDIF
|
.ENDIF
|
||||||
org ROM_SETTINGS ; 5200 ROM settings address $bfe8
|
org ROM_SETTINGS ; 5200 ROM settings address $bfe8
|
||||||
; "01234567890123456789"
|
; "01234567890123456789"
|
||||||
.byte " scorch supersystem " ;20 characters title
|
.byte " scorch supersystem " ; 20 characters title
|
||||||
.byte " ", $ff ;$BFFD == $ff means diagnostic cart, no splash screen
|
.byte " ", $ff ; $BFFD == $ff means diagnostic cart, no splash screen
|
||||||
.word FirstSTART
|
.word FirstSTART
|
||||||
.ENDIF
|
.ENDIF
|
||||||
|
|||||||
Reference in New Issue
Block a user