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mem optimization, nicer explosions
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+4
-6
@@ -81,16 +81,14 @@ displayposition = modify
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icl 'artwork/HIMARS14.asm'
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;Game loading address
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ORG $3010 ;must be $2K after screen, because screen cleaning erases $2K
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ORG $3000
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WeaponFont
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ins 'artwork/weapons_AW4.fnt' ; 'artwork/weapons.fnt'
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;-----------------------------------------------
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;Screen displays go first to avoid crossing 4kb barrier
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;Screen displays go here to avoid crossing 4kb barrier
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;-----------------------------------------------
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icl 'display.asm'
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;----------------------------------------------
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.ALIGN $400
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WeaponFont
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ins 'artwork/weapons_AW4.fnt' ; 'artwork/weapons.fnt'
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;--------------------------------------------------
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; Game Code
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