diff --git a/constants.asm b/constants.asm index 8c14262..0f248fc 100644 --- a/constants.asm +++ b/constants.asm @@ -206,9 +206,7 @@ disktance ;tanks distance .by screenwidth/5 .by screenwidth/6 .by screenwidth/7 - .by screenwidth/8 - .by screenwidth/9 - ;max number of players=8 :) + ;max number of players=6 :) ; this table is for deciding where a tank should slide ; accordingly to what is below the tank diff --git a/game.asm b/game.asm index 7b3a508..16e62db 100644 --- a/game.asm +++ b/game.asm @@ -404,6 +404,7 @@ ShootAtomicWinter ShootWhiteFlag ; --- white flag --- jsr WhiteFlag + jsr TankFlying.SoilDownAfterLanding ; Soildown like after Hovercraf landing :) jmp NextPlayerShoots ; and we skip shoot GoFloat jsr TankFlying diff --git a/scorch.bin b/scorch.bin index dce86c5..74508eb 100644 Binary files a/scorch.bin and b/scorch.bin differ diff --git a/scorch.xex b/scorch.xex index 2dc8458..6e8d2ee 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/weapons.asm b/weapons.asm index e9e6b04..a20fe24 100644 --- a/weapons.asm +++ b/weapons.asm @@ -2955,6 +2955,7 @@ OnGround lda FloatingAlt cmp #18 beq NotHighest +SoilDownAfterLanding jsr ClearScreenSoilRange NotHighest ; calculate range