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Funky bomb bounces off the walls!
And optimizations.
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+3
-3
@@ -1598,7 +1598,7 @@ end_found
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;address in LineAddress4x4 (it is the same as `temp`)
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;starting from LineXdraw, LineYdraw
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lda #1
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lda #$ff
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staplot4x4color
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sta plot4x4color
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@@ -1665,7 +1665,7 @@ skip01
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mva #3 di
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mva #4 ResultY
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@
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mva #1 plot4x4color
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mva #$ff plot4x4color
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mwa #lineClear LineAddress4x4
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mwa #((ScreenWidth/2)-(8*4)) LineXdraw ; centering
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mva ResultY LineYdraw
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@@ -1734,7 +1734,7 @@ quit_seppuku
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jsr RoundOverSprites
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mva #1 plot4x4color
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mva #$ff plot4x4color
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;centering the result screen
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mva #((ScreenHeight/2)-(8*4)) ResultY
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