diff --git a/README.md b/README.md index 464e40a..ff5c14b 100644 --- a/README.md +++ b/README.md @@ -51,6 +51,27 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki ## Changelog: +###### Version 1.18 +2022-11-04 + +This is the final round of weapon additions! Also. our beloved testers and players found a number of issues and we were extremely happy to address them. +* New defensive weapon "Lazy Boy" - aims at the closest enemy. +* New defensive weapon "Lazy Darwin" - aims at the weakest link, an enemy I mean. +* New defensive weapon "Auto Defense" - activate it to be automatically protected by shields and stuff (where available) +* New defensive weapon "Spy Hard" - quickly view energies, weapons and shields of your opponents. +* New SFXes, improvements in SFX, and music by @mikerro +* Shooting with angle 0 caused the sudden death of the operator. Fixed. +* Angles were asymmetrical, now you can go from 0 to 90 and to 0 again (181 degrees of freedom). Fixed with an improved arithmetic rounding of our sub-pixel accuracy. +* Drawing a barrel when a tank was on the edge of X==256 pixels caused a lonely pixel to appear randomly. Fixed. +* Liquid Dirt was overflowing from the right edge of the screen to the left. Fixed. +* Liquid Dirt volume increased significantly, it is now a formidable attack! +* A single pixel was erroneously plotted when measuring distance (was visible in e.g., Death's Head). Fixed. +* Not all traces were correctly erased after Funky Bomb, fixed again (for the 3rt time I guess). +* Soil sedimentation speed after Funky Bomb improved. +* Pressing [ESC] when in inventory/store was quitting the game, now it quits the menu only. +* BIGGEST OF ALL: the lonely pixel after Nuclear Winter was eliminated. https://github.com/pkali/scorch_src/issues/103 We have spent a disproportionately large amount of time trying to slap this bug. It is still there, but is not manifesting itself ;) + + ###### Version 1.18 2022-11-07