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inventory ESC does not end the game, more dirt in liquid dirt
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+1
-1
@@ -6,7 +6,7 @@
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;Miami & Warsaw 2022
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;Miami & Warsaw 2022
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;---------------------------------------------------
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;---------------------------------------------------
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.def TARGET = 800 ; 5200 ; or 800
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.def TARGET = 800 ;5200 ; or 800
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;atari800 -5200 -cart ${outputFilePath} -cart-type 4
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;atari800 -5200 -cart ${outputFilePath} -cart-type 4
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;atari800 -run ${outputFilePath}
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;atari800 -run ${outputFilePath}
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;---------------------------------------------------
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;---------------------------------------------------
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BIN
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BIN
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@@ -387,7 +387,10 @@ ChoosingItemForPurchase
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jsr PutLitteChar ; Places pointer at the right position
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jsr PutLitteChar ; Places pointer at the right position
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jsr getkey
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jsr getkey
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bit escFlag
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bit escFlag
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spl:jmp WaitForKeyRelease ; like jsr ... : rts
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bpl @+
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mva #0 escFlag
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jmp WaitForKeyRelease ; like jsr ... : rts
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@
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cmp #@kbcode._tab ; $2c ; Tab
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cmp #@kbcode._tab ; $2c ; Tab
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jeq ListChange
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jeq ListChange
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cmp #@kbcode._left ; $06 ; cursor left
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cmp #@kbcode._left ; $06 ; cursor left
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+1
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@@ -601,7 +601,7 @@ DiggerCharacter
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; ------------------------
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; ------------------------
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.proc liquiddirt
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.proc liquiddirt
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mva #sfx_liquid_dirt sfx_effect
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mva #sfx_liquid_dirt sfx_effect
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mwa #254 FillCounter
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mwa #510 FillCounter
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jmp xliquiddirt
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jmp xliquiddirt
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.endp
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.endp
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; ------------------------
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; ------------------------
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