mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-21 06:39:40 +02:00
WIP: conditional compilation, the beginnings
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@@ -0,0 +1,174 @@
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; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
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.IF *>0 ;this is a trick that prevents compiling this file alone
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;------------------------
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; start of "constants" (ROM)
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;-----------------------------------------------
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;Screen displays go first to avoid crossing 4kb barrier
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;-----------------------------------------------
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OptionsScreen
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dta d"Welcome to Scorch v. "
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build ; 4 bytes from scorch.asm (fancy method) :)
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dta d" (un)2000-2022"
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dta d" Please select option with cursor keys "
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dta d" and press (Return) to proceed "
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MoreUp
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dta d" "
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dta 92,92,92
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dta d" more "
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dta 92,92,92
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dta d" "
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MoreDown
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dta d" "
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dta 93,93,93
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dta d" more "
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dta 93,93,93
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dta d" "
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WeaponsDescription
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; 0123456789012345678901234567890123456789
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dta d"Tab"*
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dta d ": Defensive/Offensive weapon "
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PurchaseDescription
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; 0123456789012345678901234567890123456789
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dta d"Space"*
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dta d": Purchase "
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dta d"Return"*
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dta d": Finish "
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ActivateDescription
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; 0123456789012345678901234567890123456789
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dta d"Space"*
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dta d": Activate "
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dta d"Return"*
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dta d": Finish "
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EmptyLine
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dta d" "
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;---------------------------------------------------
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OptionsTitle
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dta d" scorch "*
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DifficultyTitle
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dta d" difficulty "*
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PurchaseTitle
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dta d"purchase weapons"
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InventoryTitle
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dta d"activate weapons"*
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GameOverTitle
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dta d" game over "*
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GameOverTitle2
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dta d" Player Points Hits Earned Money "
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;-----------------------------------------------------
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;-------------display-lists---------------------------
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;-----------------------------------------------------
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dl ; MAIN game display list
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.byte 0
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.byte $42
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.word textbuffer
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.byte $02, $02 +$80 ;DLI
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.byte $10 ; 2 blank lines
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.byte $4f
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.word display ; 1 line
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:76 .by $0f ;76
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:13 .by $0f ;13
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:8 .by $0f ;8
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.by $4f ;1
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.wo display+$0ff0
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:2 .by $0f ;2
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:9 .by $0f ;9
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:8 .by $0f ;8
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:7 .by $0f ;7
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:6 .by $0f ;6
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:5 .by $0f ;5
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:4 .by $0f ;4
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.by $0f+$80 ; DLI (black bar) ;2
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.by $0f+$80 ; DLI
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:3 .by $0f ;3
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.by $0f+$80 ; DLI (black to end);1
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:38 .byte $0f ;35 ..... = 200
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.by $4f
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.wo EmptyLine ; additional line of ground
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.byte $41
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.word dl
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;-----------------------------------------------
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.ALIGN $1000 ; WARNING!!!! 4KiB barrier crossing here, might need reassignment!!!
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OptionsDL
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.byte $70
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.byte $47
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.word OptionsTitle
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.byte $70,$70
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.byte $42
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.word OptionsScreen
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.byte $30,$02,$02,$70
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.byte $42
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.word OptionsHere
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.byte $10
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:maxOptions-1 .by $02,$10
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:(9-maxOptions) .by $70,$10
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.byte $80
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.byte $4f
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.word (display+140*40)
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:21 .by $0f ;76
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.byte $41
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.word OptionsDL
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;------------------------
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;Enter names of tanks DL
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NameDL
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.byte $70
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.byte $47
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.word DifficultyTitle
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.byte $70,$70
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.byte $42
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.word NameScreen
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.byte $30
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.byte $02,$30+$80,$02
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.byte $10,$02,$02,$02,$30,$02,$02
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.byte $41
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.word NameDL
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; -------------------------------------------------
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GameOverResults = display+$0ff0 ; reuse after game
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Credits = GameOverResults +(6*40)
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CreditsLastLine = Credits + (CreditsLines*40)
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GameOverDL
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.byte $70,$40
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.byte $47 ; 16 gr8 lines
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.word GameOverTitle
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.byte $4f ; 1 line
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.word display+(40*72)
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:28 .byte $0f ; 28 lines
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.byte $0f+$80
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.byte $4f ; 1 line
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.word display+(40*32)
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:30 .byte $0f ; 30 lines
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.byte $0f+$80 ; 1 line
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.byte $4f ; 1 line
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.word display+(40*72)
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:7 .byte $0f ; 7 lines
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.byte $00+$80 ; 1 line
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.byte $42 ; 7 tekst lines
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.word GameOverTitle2
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.byte $00+$80
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.byte $42
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.word GameOverResults
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:5 .byte $00+$80,$02
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.byte $01
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.word DLCreditsFragm
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; ---------------
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; end of "constants" (ROM)
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;-----------------------------------------------
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.endif
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