typos, not important

This commit is contained in:
2022-09-05 22:29:16 -04:00
parent cad3a0cf38
commit c9855b66ba
+9 -4
View File
@@ -35,7 +35,7 @@
;and due to being always short of time/energy (to finish the game) ;and due to being always short of time/energy (to finish the game)
;we decided it must go in 'English' to let other people work on it ;we decided it must go in 'English' to let other people work on it
.def target = 800 ;5200 ; or 800 .def target = 800 ; 5200 ; or 800
.macro build .macro build
dta d"1.13" ; number of this build (3 bytes) dta d"1.13" ; number of this build (3 bytes)
@@ -168,7 +168,12 @@
.ENDIF .ENDIF
;Game loading address ;Game loading address
ORG $3000 .IF target = 5200
ORG $3000
.ELSE
ORG $3000
.ENDIF
WeaponFont WeaponFont
ins 'artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt' ins 'artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
;----------------------------------------------- ;-----------------------------------------------
@@ -1700,8 +1705,8 @@ PLAYER
.IF target=5200 .IF target=5200
MODUL equ $b000 ;address of RMT module MODUL equ $b000 ;address of RMT module
opt h- ;RMT module is standard Atari binary file already opt h- ;RMT module is standard Atari binary file already
ins "artwork/sfx/scorch_SFX-only-str.rmt" ;include music RMT module ins "artwork/sfx/scorch_SFX-only-str.rmt" ;include music RMT module
opt h+ opt h+
.ELSE .ELSE