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New Cyborg AI
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@@ -135,6 +135,9 @@ ytankstable ;Y positions of tanks (lower left point)
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LowResDistances ; coarse tank positions divided by 4 (to be in just one byte)
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.DS [MaxPlayers]
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;----------------------------------------------------
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TargetTankNr ; Target tank index (for AI routines)
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.DS 1
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;----------------------------------------------------
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Erase .DS 1 ; if 1 only mask of the character is printed
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; on the graphics screen. if 0 character is printed normally
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