mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-21 14:49:40 +02:00
build 127
This commit is contained in:
Regular → Executable
+11
-4
@@ -8,6 +8,7 @@
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;=====================================================
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NumberOfPlayers .byte 0 ;current number of players (counted from 1)
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TankSequence :MaxPlayers .by 0 ;sequence of shooting during the Round
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GameIsOver .byte 0 ; 1 - it was the last round in the game
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;-----------------------------------
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skilltable ; computer controlled players' skills (1-8), 0 - human
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:MaxPlayers .by 0
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@@ -257,15 +258,17 @@ OffsetDL1 ; offset of the list screen (how many lines)....
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; -------------------------------------------------
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;Options
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OptionsTable .byte 0,0,2,2
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OptionsTable .byte 0,0,2,2,0
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OptionsY .byte 0 ;vertical position of cursor on Options screen
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maxoptions = 4 ;number of all options (4 in 0.01)
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maxoptions = 5 ;number of all options (4 in 0.01)
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CashOptionH ;(one zero less than on the screen)
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.byte 0,>200,>500,>800,>1000
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CashOptionL
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.byte 0,<200,<500,<800,<1000
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GravityTable .byte 10,20,25,30,40
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MaxWindTable .byte 5,20,40,60,80
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RoundsTable .byte 10,20,30,40,50
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RoundsInTheGame .byte 10 ;how many rounds in the current game
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;------------------------------------------------
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;mark the level
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@@ -354,6 +357,8 @@ TextNumberOff .byte 0
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TankTempY
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.byte 0
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;----------------------------------------------
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; 4x4 texts
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;----------------------------------------------
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LineAddress4x4
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.word 0
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LineCharNr
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@@ -380,7 +385,9 @@ RoundNrDisplay
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LineHeader2
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dta d"# RESULTS #"
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.byte $ff
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LineGameOver
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dta d"# GAME OVER #"
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.byte $ff
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;-----------
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@@ -803,7 +810,7 @@ WeaponSymbols
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.byte $02,$03,$06,$1d,$0a,$1b,$1c,$1e
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.byte $3b,$3c,$3d,$3e,$3f,$5e,$5f,$00
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; Names of weapons (16 chars lon)
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; Names of weapons (16 chars long)
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NamesOfWeapons ;the comment is an index in the tables
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dta d"Baby Missile " ; 0
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dta d"Missile " ; 1
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