build 129

This commit is contained in:
2022-03-06 14:22:42 -05:00
parent d54c38d0bf
commit c38c87ce44
13 changed files with 231 additions and 69 deletions
+153 -2
View File
@@ -1,4 +1,4 @@
; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
; @com.wudsn.ide.asm.mainsourcefile=../scorch.asm
/***************************************/
/* Use MADS http://mads.atari8.info/ */
/* Mode: DLI (char mode) */
@@ -7,7 +7,26 @@
;icl "HIMARS14.h"
;ICL '../lib/atari.hea'
org $f0
org $80
chn_copy .ds 9
chn_pos .ds 9
bptr .ds 2
cur_pos .ds 1
chn_bits .ds 1
bit_data .byte 1
.proc get_byte
lda song_data+1
inc song_ptr
bne skip
inc song_ptr+1
skip
rts
.endp
song_ptr = get_byte + 1
fcnt .ds 2
fadr .ds 2
@@ -47,7 +66,132 @@ pmg .ds $0300
eif
eif
song_data
ins 'mmm_16.lzs'
song_end
POKEY = $D200
buffers
.ds 256 * 9
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Song Initialization - this runs in the first tick:
;
.proc init_song
; Example: here initializes song pointer:
;mwa #song_data song_ptr
; Init all channels:
ldx #8
ldy #0
clear
; Read just init value and store into buffer and POKEY
jsr get_byte
sta POKEY, x
sty chn_copy, x
cbuf
sta buffers + 255
inc cbuf + 2
dex
bpl clear
; Initialize buffer pointer:
sty bptr
sty cur_pos
rts
.endp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Wait for next frame
;
.proc wait_frame
lda 20
delay
cmp 20
beq delay
.endp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Play one frame of the song
;
.proc play_frame
lda #>buffers
sta bptr+1
lda song_data
sta chn_bits
ldx #8
; Loop through all "channels", one for each POKEY register
chn_loop:
lsr chn_bits
bcs skip_chn ; C=1 : skip this channel
lda chn_copy, x ; Get status of this stream
bne do_copy_byte ; If > 0 we are copying bytes
; We are decoding a new match/literal
lsr bit_data ; Get next bit
bne got_bit
jsr get_byte ; Not enough bits, refill!
ror ; Extract a new bit and add a 1 at the high bit (from C set above)
sta bit_data ;
got_bit:
jsr get_byte ; Always read a byte, it could mean "match size/offset" or "literal byte"
bcs store ; Bit = 1 is "literal", bit = 0 is "match"
sta chn_pos, x ; Store in "copy pos"
jsr get_byte
sta chn_copy, x ; Store in "copy length"
; And start copying first byte
do_copy_byte:
dec chn_copy, x ; Decrease match length, increase match position
inc chn_pos, x
ldy chn_pos, x
; Now, read old data, jump to data store
lda (bptr), y
store:
ldy cur_pos
sta POKEY, x ; Store to output and buffer
sta (bptr), y
skip_chn:
; Increment channel buffer pointer
inc bptr+1
dex
bpl chn_loop ; Next channel
inc cur_pos
.endp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Check for ending of song and jump to the next frame
;
.proc check_end_song
lda song_ptr + 1
cmp #>song_end
;bne wait_frame
lda song_ptr
cmp #<song_end
;bne wait_frame
.endp
end_loop
rts
main
jsr init_song
; --- init PMG
ift USESPRITES
@@ -98,6 +242,12 @@ stop
mva #$40 nmien ;only NMI interrupts, DLI disabled
cli ;IRQ enabled
lda #0
ldx #8
@ sta POKEY,x
dex
bpl @-
rts ;return to ... DOS
; --- DLI PROGRAM
@@ -266,6 +416,7 @@ x0 lda #$00
mwa #DLI.dli_start dliv ;set the first address of DLI interrupt
;this area is for yours routines
jsr play_frame
quit
lda regA
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