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WIP: press I for inventory #26
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+19
-18
@@ -201,12 +201,6 @@ OptionsYLoop
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;-------------------------------------------
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; call of the purchase screens for each tank
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.proc CallPurchaseForEveryTank
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jsr PMoutofScreen
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mwa #PurchaseDL dlptrs
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lda dmactls
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and #$fc
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ora #$02 ; normal screen width
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sta dmactls
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mva #0 TankNr
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@
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@@ -236,12 +230,22 @@ AfterManualPurchase
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; Rest of the data is taken from appropriate tables
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; and during the purchase these tables are modified.
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VDLI DLIinterruptText ; jsr SetDLI for text (purchase) screen
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jsr PMoutofScreen
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mwa #PurchaseDL dlptrs
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lda dmactls
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and #$fc
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ora #$02 ; normal screen width
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sta dmactls
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mwa #ListOfWeapons WeaponsListDL ;switch to the list of offensive weapons
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ldx tankNr
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lda TankStatusColoursTable,x
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sta colpf2s
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sta colpf2s
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lda activeWeapon,x
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sta PositionOnTheList
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; we are clearing list of the weapons
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mva #$ff LastWeapon
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mva #$00 WhichList
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@@ -280,7 +284,6 @@ AfterPurchase
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ldx #$00 ; number of the checked weapon
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stx HowManyOnTheList1 ; amounts of weapons (shells, bullets) in both lists
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stx HowManyOnTheList2
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stx PositionOnTheList
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; Creating full list of the available weapons for displaying
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; in X there is a number of the weapon to be checked,
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@@ -559,7 +562,10 @@ ChoosingItemForPurchase
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jsr PutLitteChar ; Places pointer at the right position
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jsr getkey
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ldx escFlag
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seq:rts
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beq @+
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jsr WaitForKeyRelease
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rts
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@
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cmp #$2c ; Tab
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jeq ListChange
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cmp #$0c ; Return
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@@ -717,22 +723,17 @@ LessThan100
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.endp
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.proc PutLitteChar
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; first let's cleat both lists from little chars
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; first let's clear both lists from little chars
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mwa #ListOfWeapons xbyte
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ldx #52 ; there are 52 lines total
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ldy #$00
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EraseLoop
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lda #$00
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sta (xbyte),y
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clc
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lda xbyte
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adc #40
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sta xbyte
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bcc ominx02
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inc xbyte+1
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ominx02
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adw xbyte #40 xbyte
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dex
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bpl EraseLoop
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; now let's check which list is active now
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lda WhichList
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beq CharToList1
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