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moving finished
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+11
-5
@@ -278,6 +278,15 @@ AfterManualPurchase
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; offensive weapon - 0, defensive - %10000000
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jmp Purchase.GoToActivation
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.endp
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;--------------------------------------------------
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.proc CopyFromPurchaseAndGameOver
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mwa #DisplayCopyPurchaseDlROM temp
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mwa #DisplayCopyPurchase temp2
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mwa #DisplayCopyPurchaseEnd+1 modify
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jmp CopyFromROM ; jsr:rts
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.endp
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;--------------------------------------------------
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.proc Purchase ;
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;--------------------------------------------------
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@@ -286,11 +295,7 @@ AfterManualPurchase
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; Rest of the data is taken from appropriate tables
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; and during the purchase these tables are modified.
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mwa #DisplayCopyPurchaseDlROM temp
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mwa #DisplayCopyPurchase temp2
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mwa #DisplayCopyPurchaseEnd+1 modify
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jsr CopyFromROM
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jsr CopyFromPurchaseAndGameOver
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mwa #ListOfWeapons WeaponsListDL ;switch to the list of offensive weapons
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@@ -2015,6 +2020,7 @@ FinishResultDisplay
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jsr ClearPMmemory
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jsr PrepareCredits
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jsr GameOverResultsClear
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jsr CopyFromPurchaseAndGameOver
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mwa #GameOverDL dlptrs
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lda #%00111110 ; normal screen width, DL on, P/M on
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sta dmactls
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