build 131
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@@ -1,5 +1,6 @@
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MOVED TO: https://github.com/pkali/scorch_src/issues
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TODO and BUGS file
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rev. 2013-11-17
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---------------------------------------------------------
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Known bugs (+ means bug is fixed)
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@@ -11,11 +12,13 @@ Known bugs (+ means bug is fixed)
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017: Observed MIRV loops - it shoots and shoots MIRV all over the screen. Very rare.
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020: sometimes leftmost or rightmost remains of the funkybomb smoke do not get cleared
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I think it happens when one of the bombs goes out of the screen
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023: NEW BUG. After the last change (bug 007) now the last shell of any weapon gets removed and
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the game switches to Baby missile.
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Fixed:
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+001. when bullet goes straight down very fast it misses the tank
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it happens only when tank is standing on the bottom of
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the screen (no groud below)
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the screen (no ground below)
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+002. points after the round are not calculated correctly
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+003. if death's head explodes low, the lowest explosion wraps
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and appears on the top of the screen
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@@ -56,17 +59,15 @@ To do
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006. Add sound effects (maybe sampled? or mp0 (sound based on fft))
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007. There is no defensive weapon handling (only parachute works,
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but also provisionally
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009. Make AI in the existing frame
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009. Make AI in the existing framework (ongoing)
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010. It is impossible to look up a number of parachutes left.
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012. Decreased number of bullets should be displayed just after the shoot.
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013. Check LineTable - possibly it is unnecessarily long
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018. Speed up soil down after soil eating weapons - correctly calculate
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ranges as now range is very broad even when very little soil is eaten.
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019. Purchase impossible with joystick only. Add buy on e.g. joystick right.
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020. Not a bug per se, but ydraw variable is word, possibly it can be switched to byte
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021. Add player colors to purchase screen
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022. Make colors more contrasting
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023. Make not implemented weapons raise NotImplementedError :]
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024. no visual indication of using defensive weapons
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Done:
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@@ -77,10 +78,13 @@ Done:
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E.g. when a given tank is shooting it's colour could be behind
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tank name on the text screen
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+005. Add number of rounds to the options menu
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+008. No computer operated opponents - make a frame for AI!!!
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+008. No computer operated opponents - make a framework for AI!!!
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+011. Colouring the top status lines in a colour of the active tank.
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+014. Demo mode - when all tanks are CPUs let them play non-stop!
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(replace waiting for a key-press after a round with a small delay)
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+015. Switch to mads for easier development (mads speeds it up, no doubt)
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+016. Speed up death's head (e.g.: draw each second circle)
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-017. Wide screen mode (with scroll?)
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+012. Decreased number of bullets should be displayed just after the shoot.
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+013. Check LineTable - possibly it is unnecessarily long. Checked. It is OK
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+023. Make not implemented weapons raise NotImplementedError :] Done by making it impossible to purchase free weapons (price == $0)
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