mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
buld 146
This commit is contained in:
@@ -47,20 +47,40 @@ With the advent of fujinet (https://fujinet.online/) we are thinking about makin
|
||||
|
||||
## Changes:
|
||||
|
||||
###### Build 146
|
||||
2022-07-03
|
||||
Super heavy rewrite build.
|
||||
Not much changed visually since the last build, but really large parts of the code were rewritten, optimized and improved. A fresh swath of buggies certainly introduced, too.
|
||||
- completely new tank falling routine by @Pecusx - over 300 bytes saved, complexity reduced, more just energy deduction when falling.
|
||||
- silly angle system rewritten to a proper, primary school angling. BTW - I had to dig into 8th grade trig to make it work. About 200 bytes saved, complexity reduced. Next build will have improved angle speed UI. I will also allow for an easier improvement of tank visuals.
|
||||
- Weapon price and quantity balance - this is our honest attempt to make game more fun. We'll accept any critique and improvement proposals.
|
||||
- New AI opponent - Tosser! Not much better than Poolshark, but still beats sharks most of the time.
|
||||
- AI opponents can purchase defensive weapons what makes playing against AI somewhat more challenging.
|
||||
- Improved Laser. It is still not ideal, but better. Still hard to aim :]
|
||||
- Few small parachute related bugs fixed
|
||||
- Death's Head bug fix
|
||||
|
||||
Issues closed:
|
||||
- https://github.com/pkali/scorch_src/issues/87 Angles are reasonable now. PROFIT!!!
|
||||
|
||||
|
||||
###### Build 145
|
||||
2022-06-26
|
||||
Possibly last round of weapon additions!
|
||||
|
||||
@Pecusx added
|
||||
- working White Flag -- it is a way to give up while not making opponents richer!
|
||||
- Battery - a must for every tank with low energy.
|
||||
- Strong Parachute - like a normal parachute, but stronger (it has energy and can work more than once)
|
||||
- Nuclear Winter - a quick and efficient solution to global worming, err, warning, WARMING!
|
||||
|
||||
@mikerro added new SFX and in-game-tunes.
|
||||
- Pressing [S] turns on/off SFX (when aiming). Pressing [M] turns on/off in-game tunes.
|
||||
|
||||
Tickets closed:
|
||||
- https://github.com/pkali/scorch_src/issues/54 - holding joystick up or down longer speeds up force change. It makes playing with joystick much nicer.
|
||||
- https://github.com/pkali/scorch_src/issues/76 - a beginning of visual tweaks by Adam
|
||||
- infinite defensive weapons purchase bug fixed, to chagrin of some...
|
||||
- https://github.com/pkali/scorch_src/issues/54 - holding a joystick up or down speeds up force change. It makes playing with a joystick much nicer.
|
||||
- https://github.com/pkali/scorch_src/issues/76 - a beginning of visual tweaks by @6502adam
|
||||
- infinite defensive weapons purchase bug fixed, to the chagrin of some...
|
||||
|
||||
###### Build 144
|
||||
2022-06-19
|
||||
|
||||
Reference in New Issue
Block a user