diff --git a/scorch.asm b/scorch.asm index 91009de..af99135 100644 --- a/scorch.asm +++ b/scorch.asm @@ -394,8 +394,13 @@ DoNotFinishTheRound jeq NextPlayerShoots + + mva #1 plot4x4color + jsr DisplayTankNameAbove + mva #1 color ;to display flying point + ldx tankNr lda TankStatusColoursTable,x sta colpf2s ; set color of status line @@ -407,7 +412,8 @@ RoboTanks ; TankNr still in X jsr ArtificialIntelligence jsr PutTankNameOnScreen - jsr DisplayStatus + jsr DisplayStatus + pause 30 ldx TankNr jsr MoveBarrelToNewPosition lda kbcode @@ -430,6 +436,8 @@ ManualShooting seq:rts AfterManualShooting + mva #0 plot4x4color + jsr DisplayTankNameAbove ; defensive weapons without flight handling ldx TankNr lda ActiveDefenceWeapon,x diff --git a/scorch.xex b/scorch.xex index 029f3f8..fb73421 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/weapons.asm b/weapons.asm index a312c86..1a65988 100644 --- a/weapons.asm +++ b/weapons.asm @@ -1145,8 +1145,6 @@ ContinueToCheckMaxForce2 wait ; best after drawing a tank - mva #1 plot4x4color - jsr DisplayTankNameAbove ;keyboard reading @@ -1394,8 +1392,6 @@ pressedS pressedSpace ;================================= ;we shoot here!!! - mva #0 plot4x4color - jsr DisplayTankNameAbove mva #0 pressTimer ; reset jsr WaitForKeyRelease