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All inputs (keyboard and joy) in separate module
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@@ -0,0 +1,63 @@
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;--------------------------------------------------
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.proc GetKey
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; waits for pressing a key and returns pressed value in A
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; when [ESC] is pressed, escFlag is set
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; result: A=keycode
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;--------------------------------------------------
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jsr WaitForKeyRelease
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jsr GetKeyFast
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ldy #0
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sty escFlag
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rts
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.endp
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;--------------------------------------------------
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.proc GetKeyFast
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; returns pressed value in A - no wait for press
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; when [ESC] is pressed, escFlag is set
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; result: A=keycode
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;--------------------------------------------------
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lda #$ff
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rts
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.endp
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;--------------------------------------------------
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.proc getkeynowait
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;--------------------------------------------------
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jsr WaitForKeyRelease
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lda kbcode
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and #$3f ;CTRL and SHIFT ellimination
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rts
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.endp
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;--------------------------------------------------
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.proc WaitForKeyRelease
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;--------------------------------------------------
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StillWait
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rts
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.endp
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;--------------------------------------------------
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.proc IsKeyPressed
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; result: A=0 - yes , A>0 - no
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;--------------------------------------------------
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lda #1
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rts
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.endp
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;--------------------------------------------------
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.proc CheckStartKey
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;--------------------------------------------------
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lda #%00000001 ; START KEY not pressed
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rts
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.endp
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;--------------------------------------------------
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.proc CheckExitKeys
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;--------------------------------------------------
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; Checks keyboard and sets appropriate flags for exit procedures
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; If START+OPTION is pressed - exit to GameOver screen
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; If 'O' key is pressed - displays "Are you sure?" and - exit to GameOver screen
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; If 'Esc' key is pressed - displays "Are you sure?" and - exit to Menu screen
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; Just setting the right flags!!!
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rts
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;
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.endp
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