diff --git a/Atari/display_main_menu.asm b/Atari/display_main_menu.asm index 94661e1..bcf9568 100644 --- a/Atari/display_main_menu.asm +++ b/Atari/display_main_menu.asm @@ -29,9 +29,13 @@ OptionsScreenEnd ;----------------------------------------------- NameScreen2 - dta d" Tank 1 *1 +1 Name:" + dta d" Tank 1 " + dta char_joy + dta d"1 " + dta char_tank + dta d"1 Name:" NameAdr - dta d" " + dta d" " NameScreen4 dta d" " NamesOfLevels diff --git a/Atari/display_purchasedl.asm b/Atari/display_purchasedl.asm index 79e3779..0f004af 100644 --- a/Atari/display_purchasedl.asm +++ b/Atari/display_purchasedl.asm @@ -3,7 +3,9 @@ .IF *>0 ;this is a trick that prevents compiling this file alone ;--------------------------------------------------- purchaseTextBuffer - dta d"Player: * Cash: 0" ; ZERO TO MAKE YOU RICHER ON THE SCREEN + dta d"Player: " + dta char_joy + dta d" Cash: 0" ; ZERO TO MAKE YOU RICHER ON THE SCREEN ; DLs fragments (modified by game code) ; all Purchase DL :) diff --git a/Atari/display_status.asm b/Atari/display_status.asm index 30f26ae..c82010d 100644 --- a/Atari/display_status.asm +++ b/Atari/display_status.asm @@ -4,7 +4,9 @@ statusBuffer ; 0123456789012345678901234567890123456789 - dta d"Player: * " + dta d"Player: " + dta char_joy + dta d" " dta d"Energy: Angle: Force: " dta d"Round: Wind: " diff --git a/Atari/textproc.asm b/Atari/textproc.asm index 32adf1f..15f2058 100644 --- a/Atari/textproc.asm +++ b/Atari/textproc.asm @@ -964,7 +964,7 @@ EraseLoop dex bne @- SelectList2 - lda #$7f ; little char (tab) - this is the pointer + lda #char_TAB ; little char (tab) - this is the pointer sta (xbyte),y ; now we clear up and down arrows indicating more content below or above screen ldx #