bad tanksequence fix #47

This commit is contained in:
2022-06-06 00:01:02 -04:00
parent d8bfda28a0
commit a9703609b6
3 changed files with 39 additions and 56 deletions
+8 -14
View File
@@ -1635,13 +1635,6 @@ FinishResultDisplay
jmp TypeLine4x4 ; jsr:rts
.endp
.proc TL4x4_empty
;empty frame
mwa #LineEmpty LineAddress4x4
mwa #((ScreenWidth/2)-(8*4)) LineXdraw
jmp TypeLine4x4 ; jsr:rts
.endp
.proc TL4x4_top
;bottom of the frame
mwa #LineTop LineAddress4x4
@@ -1649,16 +1642,17 @@ FinishResultDisplay
jmp TypeLine4x4 ; jsr:rts
.endp
.proc TL4x4_empty
;empty frame
mwa #LineEmpty LineAddress4x4
mwa #((ScreenWidth/2)-(8*4)) LineXdraw
jmp TypeLine4x4 ; jsr:rts
.endp
;-------------------------------------------------
.proc DisplayStatus
;-------------------------------------------------
;lda noDeathCounter
;sta decimal
;mwa #textbuffer+80+37 displayposition
;jsr displaybyte
;---------------------
;displaying symbol of the weapon
;---------------------
@@ -1762,7 +1756,6 @@ AngleDisplay
mwa #textbuffer+40+21 displayposition
jsr displaybyte
;=========================
;display Wind
;=========================
@@ -1793,8 +1786,9 @@ DisplayWindValue
mwa #textbuffer+80+26 displayposition
jsr displaybyte
;=========================
;display round number
;=========================
lda CurrentRoundNr
sta decimal
mwa #textbuffer+80+14 displayposition