diff --git a/C64/gr_basics.asm b/C64/gr_basics.asm index 129d9c0..860ae9d 100644 --- a/C64/gr_basics.asm +++ b/C64/gr_basics.asm @@ -223,7 +223,6 @@ MinCalculated lda #screenheight sec sbc ydraw - sta tempbyte01 jsr plot.MakePlot ; X - index in bittable (number of bit) and nothing more (for use) in C64 :) ; jmp IntoDraw ; jumps inside Draw routine diff --git a/scorch.bin b/scorch.bin index 4cb9fbb..b1b87e2 100644 Binary files a/scorch.bin and b/scorch.bin differ diff --git a/scorch.xex b/scorch.xex index 30318b1..fd2aa9e 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/scorchC64.prg b/scorchC64.prg index c3b8cec..c92b41e 100644 Binary files a/scorchC64.prg and b/scorchC64.prg differ diff --git a/scorch_cart.xex b/scorch_cart.xex index 523481c..278c559 100644 Binary files a/scorch_cart.xex and b/scorch_cart.xex differ diff --git a/variables.asm b/variables.asm index 0bdc26f..04a254c 100644 --- a/variables.asm +++ b/variables.asm @@ -100,8 +100,6 @@ LASTeXistenZ ; eXistenZ before shoot ResultsTable ;the results in the gameeeeee .DS MaxPlayers -TempResults - .DS MaxPlayers DirectHits .DS MaxPlayers EarnedMoneyH @@ -272,7 +270,6 @@ char1 .DS [8] char2 .DS [8] ;color .DS 1 ybit .DS 1 -tempbyte01 .DS 1 ;delta .DS 2 yfloat .DS 2 deltaX .DS 1 @@ -378,8 +375,6 @@ previousAngle .DS MaxPlayers previousEnergyL .DS MaxPlayers -previousLeftRange - .DS MaxPlayers previousEnergyH .DS MaxPlayers RandBoundaryLow