MIRV bullets over the screen now are visible
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@@ -2139,6 +2139,16 @@ MIRVYunderscreen
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MIRVcontinueFly
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MIRVcontinueFly
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mwa #0 xdraw
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mwa #0 xdraw
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mva #screenheight-1 ydraw
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mva #screenheight-1 ydraw
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bit XposFlag
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bmi @+ ; no pixels to plot
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; plot bullets over the screen
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mwa #0 ydraw
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;mwa xtraj01 xdraw
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lda xtraj01,x
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sta xdraw
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lda xtraj02,x
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sta xdraw+1
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@
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jsr unPlot.unPlotAfterX
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jsr unPlot.unPlotAfterX
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jmp mrLoopi
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jmp mrLoopi
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