Code cleanup

This commit is contained in:
Pecusx
2023-05-31 20:06:12 +02:00
parent 529f4db5f8
commit 7860a36410
2 changed files with 8 additions and 14 deletions
+3 -3
View File
@@ -530,10 +530,10 @@ NamesOfWeapons ;the comment is an index in the tables
dta d"Auto Defense " ; 46
dta d"Spy Hard " ; 47
DefensiveEnergy = *-(last_offensive - first_offensive +1) ; to fake the table for ALL weapons
DefensiveEnergy = *-number_of_offensives ; to fake the table for ALL weapons
.by 00 ; White Flag
.by 00 ; Heat Guidance
.by 98 ; Let's go!
.by 00 ; Battery
.by 98 ; Hovercraft
.by 00 ; Parachute
.by 99 ; Strong Parachute
.by 99 ; Mag Deflector
+5 -11
View File
@@ -102,8 +102,6 @@ ResultsTable ;the results in the gameeeeee
.DS MaxPlayers
TempResults
.DS MaxPlayers
;DirectHitsH ; one byte enough
; .DS MaxPlayers
DirectHits
.DS MaxPlayers
EarnedMoneyH
@@ -287,9 +285,9 @@ AfterBFGflag .DS 1
; tables with indexes of weapons on the right lists
; OK (2022) so, L1 is list of offensive weapons, L2 - defensive
IndexesOfWeaponsL1
.ds (last_offensive - first_offensive +1)
.ds (number_of_offensives)
IndexesOfWeaponsL2
.ds (last_defensive - first_defensive +1)
.ds (number_of_defensives)
;----------------------------------------------------
; variables storing amount of weapons on the first and second
@@ -409,15 +407,11 @@ CharCode4x4 .DS 1
;plot4x4color .DS 1 ;1-white, 0-background
; This is moved from display.asm to be easier to relocate
ListOfWeapons
; 0123456789012345678901234567890123456789
; :number_of_offensives dta d" "
;:32 dta d" "
.ds 32*32
; 01234567890123456789012345678901
.ds number_of_offensives*32
ListOfWeapons1End
ListOfDefensiveWeapons
; :number_of_defensives dta d" "
;:16 dta d" "
.ds 16*32
.ds number_of_defensives*32
ListOfDefensiveWeaponsEnd ;constant useful when clearing
track_variables
trackn_db .ds TRACKS