build 133
This commit is contained in:
+10
-13
@@ -7,7 +7,7 @@
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|||||||
;-----------------------------------------------------
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;-----------------------------------------------------
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||||||
PurchaseDL
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PurchaseDL
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.byte $70,$70,$20
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.byte $70,$70,$20
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.byte $42
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.byte $42+$80
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.word textbuffer2
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.word textbuffer2
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.byte $02,$10,$42
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.byte $02,$10,$42
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MoreUpdl
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MoreUpdl
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@@ -29,7 +29,8 @@ OptionsDL
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:5 .byte $70
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:5 .byte $70
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.byte $42
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.byte $42
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.word OptionsScreen
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.word OptionsScreen
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.byte $30,$02,$02,$70,$02,0,$02,0,$2,0,$2,0,$2
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.byte $30,$02,$02,$70
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:maxOptions .by $02,0
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.byte $41
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.byte $41
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.word OptionsDL
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.word OptionsDL
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;------------------------
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;------------------------
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@@ -46,18 +47,14 @@ NameDL
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; -------------------------------------------------
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; -------------------------------------------------
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dl ; MAIN game display list
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dl ; MAIN game display list
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.byte $70,$00
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.byte 0
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.byte $42
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.byte $42
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.word textbuffer
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.word textbuffer
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.byte $02 +$80 ;DLI
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.byte $02, $02 +$80 ;DLI
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.byte $00
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.byte $00
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.byte $4f
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.word WhiteLine
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.byte $4f
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.byte $4f
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.word PlotLine
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.word PlotLine
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.byte $4f
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.word WhiteLine
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.byte $4f
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.byte $4f
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.word display
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.word display
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@@ -69,15 +66,12 @@ dl ; MAIN game display list
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:97 .byte $0f
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:97 .byte $0f
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.byte $41
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.byte $41
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.word dl
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.word dl
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; horizontal line
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WhiteLine
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:screenBytes .by $ff
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PlotLine = display + screenHeight*screenBytes ; the last line is plot pointer
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PlotLine = display + screenHeight*screenBytes ; the last line is plot pointer
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;-----------------------------------------------
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;-----------------------------------------------
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;Screen displays go first to avoid crossing 4kb barrier
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;Screen displays go first to avoid crossing 4kb barrier
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;-----------------------------------------------
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;-----------------------------------------------
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OptionsScreen
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OptionsScreen
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dta d"Welcome to Scorch ver. 132 (un)2000-2022"
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dta d"Welcome to Scorch ver. 133 (un)2000-2022"
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dta d" Please select option with cursor keys "
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dta d" Please select option with cursor keys "
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dta d" and press (Return) to proceed "
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dta d" and press (Return) to proceed "
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OptionsHere
|
OptionsHere
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@@ -87,6 +81,7 @@ OptionsHere
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dta d"Gravity : 0.2G 0.5G 1G 2G 4G "
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dta d"Gravity : 0.2G 0.5G 1G 2G 4G "
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dta d"Wind : 1B 3B 5B 7B 9B "
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dta d"Wind : 1B 3B 5B 7B 9B "
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dta d"Rounds : 10 20 30 40 50 "
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dta d"Rounds : 10 20 30 40 50 "
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dta d"Shells : slug slow norm fast hare "
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OptionsScreenEnd
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OptionsScreenEnd
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; -------------------------------------------------
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; -------------------------------------------------
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NameScreen
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NameScreen
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@@ -138,8 +133,10 @@ EmptyLine
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dta d" "
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dta d" "
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;-----------------------------------------------
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;-----------------------------------------------
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textbuffer
|
textbuffer
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; 0123456789012345678901234567890123456789
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dta d"Player: "
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dta d"Player: "
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dta d" "
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dta d"Energy: 99 Angle: <32> Force: 1000 "
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dta d" Round: 50 Wind: <22> "
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textbuffer2
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textbuffer2
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dta d"Player: ******** Cash: 00000 "
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dta d"Player: ******** Cash: 00000 "
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dta d"----------------------------------------"
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dta d"----------------------------------------"
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+1
-1
@@ -674,7 +674,7 @@ NoMissile
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; calculate start position of the tank
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; calculate start position of the tank
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lda ydraw
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lda ydraw
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clc
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clc
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adc #$25 ; P/M to graphics offset
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adc #PMOffset
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sta temp
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sta temp
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; clear sprite and put 3 lines on the tank at the same time
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; clear sprite and put 3 lines on the tank at the same time
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ldy #$00
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ldy #$00
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+14
-28
@@ -73,13 +73,14 @@
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displayposition = modify
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displayposition = modify
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;-------------------------------
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;-------------------------------
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;constants
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;constants
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FlyDelay = 150
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screenheight = 200
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screenheight = 200
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screenBytes = 40
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screenBytes = 40
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screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
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screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
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margin = 48 ;mountain drawing Y variable margin
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margin = 48 ;mountain drawing Y variable margin
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display = $1010 ;kill dos with the casette recorder!
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display = $1010 ;kill dos with the casette recorder!
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MaxPlayers = 6
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MaxPlayers = 6
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maxOptions = 6 ;number of all options
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PMOffset = $23 ; P/M to graphics offset
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icl 'lib/atari.hea'
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icl 'lib/atari.hea'
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icl 'lib/macro.hea'
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icl 'lib/macro.hea'
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@@ -91,12 +92,6 @@ MaxPlayers = 6
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;Screen displays go first to avoid crossing 4kb barrier
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;Screen displays go first to avoid crossing 4kb barrier
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;-----------------------------------------------
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;-----------------------------------------------
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icl 'display.asm'
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icl 'display.asm'
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;----------------------------------------------
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icl 'constants.asm'
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icl 'variables.asm'
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;--------------------------------------------------
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OffensiveTexts
|
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icl 'artwork/talk.asm'
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;--------------------------------------------------
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;--------------------------------------------------
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; Game Code
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; Game Code
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;--------------------------------------------------
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;--------------------------------------------------
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@@ -139,9 +134,10 @@ START
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MainGameLoop
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MainGameLoop
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VDLI DLIinterrupt ; jsr SetDLI
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jsr CallPurchaseForEveryTank
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jsr CallPurchaseForEveryTank
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jsr SetDLI
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mwa #dl dlptrs
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mwa #dl dlptrs
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lda dmactls
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lda dmactls
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and #$fc
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and #$fc
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@@ -251,6 +247,7 @@ Round .proc ;
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; the default shooting angle to 45 degrees
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; the default shooting angle to 45 degrees
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; of course gains an looses are zeroed
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; of course gains an looses are zeroed
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jsr DisplayingSymbols
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lda #0
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lda #0
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tax
|
tax
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@
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@
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@@ -479,7 +476,7 @@ LP0
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BCC B0
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BCC B0
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CLC
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CLC
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ADC #10 ; multiplication by 10
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ADC #10 ; multiplication by 10
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B0 DEy
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B0 DEY
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BNE LP0
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BNE LP0
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ror
|
ror
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ROR L1
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ROR L1
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@@ -613,8 +610,6 @@ PlayerXdeath .proc
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jmp AfterExplode
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jmp AfterExplode
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icl 'weapons.asm'
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;--------------------------------------------------
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;--------------------------------------------------
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DecreaseEnergyX .proc
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DecreaseEnergyX .proc
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;Decreases energy of player nr X
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;Decreases energy of player nr X
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@@ -734,19 +729,10 @@ deletePtr = temp
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cpw deletePtr #variablesEnd
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cpw deletePtr #variablesEnd
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bne @-
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bne @-
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lda #2
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sta OptionsTable+2
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sta OptionsTable+3
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mwa #1024 RandBoundaryHigh
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mwa #1024 RandBoundaryHigh
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mva #$ff LastWeapon
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mva #$ff LastWeapon
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sta HowMuchToFall
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sta HowMuchToFall
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mva #1 color
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mva #1 color
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mva #$40 MaxWind
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mwa #$0080 Wind
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mva #25 gravity
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jsr WeaponCleanup
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jsr WeaponCleanup
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@@ -820,10 +806,6 @@ ClearResults
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rts
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rts
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.endp
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.endp
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SetDLI .proc
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VDLI DLIinterrupt
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rts
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.endp
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DLIinterrupt .proc
|
DLIinterrupt .proc
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pha
|
pha
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lda #$02 ; color of playground
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lda #$02 ; color of playground
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@@ -914,7 +896,6 @@ RandomizeForce .proc
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; RandBoundaryHigh
|
; RandBoundaryHigh
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;----------------------------------------------
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;----------------------------------------------
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||||||
|
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|
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lda MaxEnergyTableL,x
|
lda MaxEnergyTableL,x
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sta temp
|
sta temp
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lda MaxEnergyTableH,x
|
lda MaxEnergyTableH,x
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@@ -939,7 +920,6 @@ GetRandomAgain
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mwa temp temp2
|
mwa temp temp2
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|
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EnergyInRange
|
EnergyInRange
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|
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lda temp2
|
lda temp2
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sta EnergyTableL,x
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sta EnergyTableL,x
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lda temp2+1
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lda temp2+1
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@@ -1121,10 +1101,14 @@ WaitForKeyRelease .proc
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lda SKSTAT
|
lda SKSTAT
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cmp #$ff
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cmp #$ff
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bne WaitForKeyRelease
|
bne WaitForKeyRelease
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KeyIsReleased
|
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||||||
rts
|
rts
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.endp
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.endp
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||||||
|
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||||||
|
;----------------------------------------------
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||||||
|
OffensiveTexts
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||||||
|
icl 'artwork/talk.asm'
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||||||
|
;----------------------------------------------
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||||||
|
icl 'weapons.asm'
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||||||
;----------------------------------------------
|
;----------------------------------------------
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||||||
icl 'textproc.asm'
|
icl 'textproc.asm'
|
||||||
;----------------------------------------------
|
;----------------------------------------------
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||||||
@@ -1132,8 +1116,10 @@ KeyIsReleased
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;----------------------------------------------
|
;----------------------------------------------
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||||||
icl 'ai.asm'
|
icl 'ai.asm'
|
||||||
;----------------------------------------------
|
;----------------------------------------------
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||||||
|
icl 'constants.asm'
|
||||||
|
;----------------------------------------------
|
||||||
|
icl 'variables.asm'
|
||||||
|
|
||||||
TankColoursTable .BYTE $52,$32,$72,$92,$B2,$02
|
|
||||||
|
|
||||||
font4x4
|
font4x4
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||||||
ins 'artwork/font4x4s.bmp',+62
|
ins 'artwork/font4x4s.bmp',+62
|
||||||
|
|||||||
BIN
Binary file not shown.
+59
-24
@@ -14,7 +14,7 @@ Options .proc
|
|||||||
; this function returns:
|
; this function returns:
|
||||||
; - number of players (NumberOfPlayers)
|
; - number of players (NumberOfPlayers)
|
||||||
; - money each player has on the beginning of the game (moneyL i moneyH)
|
; - money each player has on the beginning of the game (moneyL i moneyH)
|
||||||
; - and I am sure maxwind, gravity, no_of_rounds in a game
|
; - and I am sure maxwind, gravity, no_of_rounds in a game, speed of shell flight
|
||||||
|
|
||||||
mva #0 OptionsY
|
mva #0 OptionsY
|
||||||
|
|
||||||
@@ -103,6 +103,11 @@ OptionsFinished
|
|||||||
lda RoundsTable,y
|
lda RoundsTable,y
|
||||||
sta RoundsInTheGame
|
sta RoundsInTheGame
|
||||||
|
|
||||||
|
;6th option (shell speed)
|
||||||
|
ldy OptionsTable+5
|
||||||
|
lda flyDelayTable,y
|
||||||
|
sta flyDelay
|
||||||
|
|
||||||
rts
|
rts
|
||||||
;--------
|
;--------
|
||||||
; inversing selected option (cursor)
|
; inversing selected option (cursor)
|
||||||
@@ -131,7 +136,7 @@ OptionsSetMainLoop
|
|||||||
asl
|
asl
|
||||||
adc OptionsTable,x ;OptionsTable value * 5
|
adc OptionsTable,x ;OptionsTable value * 5
|
||||||
tay
|
tay
|
||||||
ldx #4
|
ldx #MaxOptions-1
|
||||||
OptionSetLoop
|
OptionSetLoop
|
||||||
lda (temp),y
|
lda (temp),y
|
||||||
ora #$80
|
ora #$80
|
||||||
@@ -180,7 +185,6 @@ OptionsYLoop
|
|||||||
;-------------------------------------------
|
;-------------------------------------------
|
||||||
; call of the purchase screens for each tank
|
; call of the purchase screens for each tank
|
||||||
.proc CallPurchaseForEveryTank
|
.proc CallPurchaseForEveryTank
|
||||||
mva #$2 colpf2s ; set normal color
|
|
||||||
mwa #PurchaseDL dlptrs
|
mwa #PurchaseDL dlptrs
|
||||||
lda dmactls
|
lda dmactls
|
||||||
and #$fc
|
and #$fc
|
||||||
@@ -218,6 +222,10 @@ AfterManualPurchase
|
|||||||
mwa #ListOfWeapons WeaponsListDL ;switch to the list of offensive weapons
|
mwa #ListOfWeapons WeaponsListDL ;switch to the list of offensive weapons
|
||||||
jsr PMoutofScreen
|
jsr PMoutofScreen
|
||||||
|
|
||||||
|
ldx tankNr
|
||||||
|
lda TankColoursTable,x
|
||||||
|
sta colpf2s
|
||||||
|
|
||||||
; we are clearing list of the weapons
|
; we are clearing list of the weapons
|
||||||
mva #$ff LastWeapon
|
mva #$ff LastWeapon
|
||||||
mva #$00 WhichList
|
mva #$00 WhichList
|
||||||
@@ -820,16 +828,35 @@ NoArrowDown
|
|||||||
mwa #(NameScreen+41) displayposition
|
mwa #(NameScreen+41) displayposition
|
||||||
jsr displaybyte
|
jsr displaybyte
|
||||||
jsr SelectLevel ; setting choosen level of the opponent (Moron, etc)
|
jsr SelectLevel ; setting choosen level of the opponent (Moron, etc)
|
||||||
; clear the name and place cursor at position 0
|
|
||||||
|
; clear tank name editor field
|
||||||
|
ldx #8
|
||||||
lda #0
|
lda #0
|
||||||
sta PositionInName
|
@ sta NameAdr,x
|
||||||
ldx #$08 ; one more because cursor could be there
|
|
||||||
LoopName01
|
|
||||||
sta NameAdr,x
|
|
||||||
dex
|
dex
|
||||||
bne LoopName01
|
bpl @-
|
||||||
lda #$80 ; place cursor on the beginning
|
|
||||||
sta NameAdr
|
; copy existing name and place cursor at end
|
||||||
|
lda TankNr
|
||||||
|
:3 asl
|
||||||
|
tax
|
||||||
|
|
||||||
|
ldy #0
|
||||||
|
@ lda TanksNames,x
|
||||||
|
beq endOfTankName
|
||||||
|
sta NameAdr,y
|
||||||
|
inx
|
||||||
|
iny
|
||||||
|
cpy #8
|
||||||
|
bne @-
|
||||||
|
endOfTankName
|
||||||
|
|
||||||
|
|
||||||
|
lda #$80 ; place cursor on the end
|
||||||
|
sta NameAdr,y
|
||||||
|
sty PositionInName
|
||||||
|
|
||||||
|
|
||||||
CheckKeys
|
CheckKeys
|
||||||
jsr getkey
|
jsr getkey
|
||||||
; is the char to be recorded?
|
; is the char to be recorded?
|
||||||
@@ -1492,7 +1519,7 @@ FinishResultDisplay
|
|||||||
lda Energy,x
|
lda Energy,x
|
||||||
|
|
||||||
sta decimal
|
sta decimal
|
||||||
mwa #textbuffer+40 displayposition
|
mwa #textbuffer+48 displayposition
|
||||||
jsr displaybyte
|
jsr displaybyte
|
||||||
;---------------------
|
;---------------------
|
||||||
;displaying quantity of the given weapon
|
;displaying quantity of the given weapon
|
||||||
@@ -1535,7 +1562,7 @@ loop06
|
|||||||
sta decimal
|
sta decimal
|
||||||
lda EnergyTableH,x
|
lda EnergyTableH,x
|
||||||
sta decimal+1
|
sta decimal+1
|
||||||
mwa #textbuffer+63 displayposition
|
mwa #textbuffer+40+34 displayposition
|
||||||
jsr displaydec
|
jsr displaydec
|
||||||
|
|
||||||
;=========================
|
;=========================
|
||||||
@@ -1547,9 +1574,9 @@ loop06
|
|||||||
lda AngleTable,x
|
lda AngleTable,x
|
||||||
bmi AngleToLeft
|
bmi AngleToLeft
|
||||||
lda #$7f ; (tab) character
|
lda #$7f ; (tab) character
|
||||||
sta textbuffer+52
|
sta textbuffer+40+23
|
||||||
lda #0 ;space
|
lda #0 ;space
|
||||||
sta textbuffer+49
|
sta textbuffer+40+20
|
||||||
lda #90
|
lda #90
|
||||||
sec
|
sec
|
||||||
sbc AngleTable,x
|
sbc AngleTable,x
|
||||||
@@ -1557,7 +1584,7 @@ loop06
|
|||||||
tay
|
tay
|
||||||
lda BarrelTableR,y
|
lda BarrelTableR,y
|
||||||
sta CharCode
|
sta CharCode
|
||||||
jmp AngleDisplay ;like jp, because code always <>0
|
bne AngleDisplay ;like jmp, because code always <>0
|
||||||
AngleToLeft
|
AngleToLeft
|
||||||
sec
|
sec
|
||||||
sbc #(255-90)
|
sbc #(255-90)
|
||||||
@@ -1566,12 +1593,12 @@ AngleToLeft
|
|||||||
lda BarrelTableL,y
|
lda BarrelTableL,y
|
||||||
sta CharCode
|
sta CharCode
|
||||||
lda #$7e ;(del) char
|
lda #$7e ;(del) char
|
||||||
sta textbuffer+49
|
sta textbuffer+40+20
|
||||||
lda #0 ;space
|
lda #0 ;space
|
||||||
sta textbuffer+52
|
sta textbuffer+40+23
|
||||||
|
|
||||||
AngleDisplay
|
AngleDisplay
|
||||||
mwa #textbuffer+50 displayposition
|
mwa #textbuffer+40+21 displayposition
|
||||||
jsr displaybyte
|
jsr displaybyte
|
||||||
|
|
||||||
|
|
||||||
@@ -1581,15 +1608,15 @@ AngleDisplay
|
|||||||
lda WindOrientation
|
lda WindOrientation
|
||||||
bne DisplayLeftWind
|
bne DisplayLeftWind
|
||||||
lda #$7f ; (tab) char
|
lda #$7f ; (tab) char
|
||||||
sta textbuffer+79
|
sta textbuffer+80+28
|
||||||
lda #0 ;space
|
lda #0 ;space
|
||||||
sta textbuffer+76
|
sta textbuffer+80+25
|
||||||
beq DisplayWindValue
|
beq DisplayWindValue
|
||||||
DisplayLeftWind
|
DisplayLeftWind
|
||||||
lda #$7e ;(del) char
|
lda #$7e ;(del) char
|
||||||
sta textbuffer+76
|
sta textbuffer+80+25
|
||||||
lda #0 ;space
|
lda #0 ;space
|
||||||
sta textbuffer+79
|
sta textbuffer+80+28
|
||||||
DisplayWindValue
|
DisplayWindValue
|
||||||
mwa Wind temp
|
mwa Wind temp
|
||||||
lsrw temp ;divide by 16 to have
|
lsrw temp ;divide by 16 to have
|
||||||
@@ -1598,8 +1625,16 @@ DisplayWindValue
|
|||||||
lsrw temp
|
lsrw temp
|
||||||
lda temp
|
lda temp
|
||||||
sta decimal
|
sta decimal
|
||||||
mwa #textbuffer+77 displayposition
|
mwa #textbuffer+80+26 displayposition
|
||||||
jsr displaybyte
|
jsr displaybyte
|
||||||
|
|
||||||
|
|
||||||
|
;display round number
|
||||||
|
lda CurrentRoundNr
|
||||||
|
sta decimal
|
||||||
|
mwa #textbuffer+80+14 displayposition
|
||||||
|
jsr displaybyte ;decimal (byte), displayposition (word)
|
||||||
|
|
||||||
rts
|
rts
|
||||||
.endp
|
.endp
|
||||||
;-------------------------------------------------
|
;-------------------------------------------------
|
||||||
|
|||||||
+10
-5
@@ -10,9 +10,18 @@
|
|||||||
;=====================================================
|
;=====================================================
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
;Variables
|
;Variables
|
||||||
|
;--------------
|
||||||
|
TanksNames ; DO NOT ZERO - ticket #24
|
||||||
|
:6 dta d" "
|
||||||
|
;----------------------------
|
||||||
|
;Options DO NOT ZERO - ticket #27
|
||||||
|
OptionsTable .by 0,0,2,2,0,1
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
variablesStart ; zeroing starts here
|
variablesStart ; zeroing starts here
|
||||||
|
;--------------
|
||||||
|
OptionsY .ds 0 ;vertical position of cursor on Options screen
|
||||||
|
flyDelay .ds 1
|
||||||
|
;--------------
|
||||||
NumberOfPlayers .DS 1 ;current number of players (counted from 1)
|
NumberOfPlayers .DS 1 ;current number of players (counted from 1)
|
||||||
TankSequence .DS [MaxPlayers] ;sequence of shooting during the Round
|
TankSequence .DS [MaxPlayers] ;sequence of shooting during the Round
|
||||||
GameIsOver .DS 1 ; 1 - it was the last round in the game
|
GameIsOver .DS 1 ; 1 - it was the last round in the game
|
||||||
@@ -358,10 +367,6 @@ CharCode4x4 .DS 1
|
|||||||
plot4x4color .DS 1 ;1-white, 0-background
|
plot4x4color .DS 1 ;1-white, 0-background
|
||||||
|
|
||||||
|
|
||||||
;----------------------------
|
|
||||||
;Options
|
|
||||||
OptionsTable .ds 5
|
|
||||||
OptionsY .DS 1 ;vertical position of cursor on Options screen
|
|
||||||
|
|
||||||
variablesEnd
|
variablesEnd
|
||||||
;----------------------------
|
;----------------------------
|
||||||
|
|||||||
+13
-16
@@ -1648,18 +1648,8 @@ LWindToRight
|
|||||||
bne nowait
|
bne nowait
|
||||||
lda color
|
lda color
|
||||||
beq nowait
|
beq nowait
|
||||||
;wait
|
|
||||||
;this is where program slows down the flight of a missile
|
jsr shellDelay
|
||||||
;possibly it is too slow to wait till next frame...
|
|
||||||
;we will see.
|
|
||||||
;---2003-08-01 yes, it is too slow!!! shorter delay
|
|
||||||
; must be here like few sta wsync's
|
|
||||||
; half a frame would be the best...
|
|
||||||
ldx #FlyDelay
|
|
||||||
DelayLoop
|
|
||||||
sta wsync
|
|
||||||
dex
|
|
||||||
bne DelayLoop
|
|
||||||
|
|
||||||
nowait
|
nowait
|
||||||
lda HitFlag
|
lda HitFlag
|
||||||
@@ -1879,9 +1869,7 @@ mrLoopix
|
|||||||
sbc #0
|
sbc #0
|
||||||
sta vy+3
|
sta vy+3
|
||||||
|
|
||||||
; 2 waits for 5 bullets
|
jsr ShellDelay
|
||||||
wait
|
|
||||||
;wait ; speeded up build 131
|
|
||||||
|
|
||||||
MIRVdoNotChangeY
|
MIRVdoNotChangeY
|
||||||
|
|
||||||
@@ -2249,7 +2237,16 @@ HowManyBullets .proc
|
|||||||
rts
|
rts
|
||||||
.endp
|
.endp
|
||||||
|
|
||||||
|
;--------------------------------------------------
|
||||||
|
ShellDelay .proc
|
||||||
|
ldx flyDelay
|
||||||
|
DelayLoop
|
||||||
|
sta wsync
|
||||||
|
sta wsync
|
||||||
|
dex
|
||||||
|
bne DelayLoop
|
||||||
|
rts
|
||||||
|
.endp
|
||||||
|
|
||||||
.ENDIF
|
.ENDIF
|
||||||
|
|
||||||
Reference in New Issue
Block a user