mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-21 06:39:40 +02:00
Press O to Game Over and small bugfix
This commit is contained in:
+12
-10
@@ -175,14 +175,14 @@ START
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jsr Options ;startup screen
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jsr Options ;startup screen
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mva #0 dmactls ; dark screen
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mva #0 dmactls ; dark screen
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jsr WaitOneFrame
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jsr WaitOneFrame
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lda escFlag
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bit escFlag
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bne START
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bmi START
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jsr EnterPlayerNames
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jsr EnterPlayerNames
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mva #0 dmactls ; dark screen
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mva #0 dmactls ; dark screen
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jsr WaitOneFrame
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jsr WaitOneFrame
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lda escFlag
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bit escFlag
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bne START
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bmi START
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jsr RandomizeSequence
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jsr RandomizeSequence
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; for the round #1 shooting sequence is random
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; for the round #1 shooting sequence is random
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@@ -199,8 +199,9 @@ MainGameLoop
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jsr RoundInit
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jsr RoundInit
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jsr MainRoundLoop
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jsr MainRoundLoop
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lda escFlag
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bit escFlag
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bne START
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bmi START
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jvs GoGameOver
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mva #0 TankNr ;
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mva #0 TankNr ;
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@@ -316,6 +317,7 @@ eskipzeroing
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lda GameIsOver
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lda GameIsOver
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beq NoGameOverYet
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beq NoGameOverYet
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GoGameOver
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mva #0 dmactls ; dark screen
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mva #0 dmactls ; dark screen
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jsr WaitOneFrame
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jsr WaitOneFrame
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jsr GameOverScreen
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jsr GameOverScreen
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@@ -514,8 +516,8 @@ RoboTanks
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cmp #28 ; ESC
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cmp #28 ; ESC
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bne @+
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bne @+
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jsr AreYouSure
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jsr AreYouSure
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lda escFlag
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bit escFlag
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seq:rts
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spl:rts
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@
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@
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jmp AfterManualShooting
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jmp AfterManualShooting
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@@ -525,7 +527,7 @@ ManualShooting
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jsr WaitForKeyRelease
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jsr WaitForKeyRelease
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jsr BeforeFire
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jsr BeforeFire
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lda escFlag
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lda escFlag
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seq:rts
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seq:rts ; keys Esc or O
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AfterManualShooting
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AfterManualShooting
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mva #0 plot4x4color
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mva #0 plot4x4color
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@@ -1459,7 +1461,7 @@ nextishigher
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and #$3f ;CTRL and SHIFT ellimination
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and #$3f ;CTRL and SHIFT ellimination
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cmp #28 ; ESC
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cmp #28 ; ESC
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bne getkeyend
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bne getkeyend
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mvx #1 escFlag
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mvx #$80 escFlag
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bne getkeyend
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bne getkeyend
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checkJoyGetKey
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checkJoyGetKey
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BIN
Binary file not shown.
+11
-11
@@ -63,8 +63,8 @@
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OptionsMainLoop
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OptionsMainLoop
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jsr OptionsInversion
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jsr OptionsInversion
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jsr getkey
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jsr getkey
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ldx escFlag
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bit escFlag
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seq:rts
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spl:rts
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cmp #$f ;cursor down
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cmp #$f ;cursor down
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bne OptionsNoDown
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bne OptionsNoDown
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@@ -255,7 +255,7 @@ OptionsYLoop
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ManualPurchase
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ManualPurchase
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jsr Purchase
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jsr Purchase
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ldx escFlag
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ldx escFlag
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seq:rts
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spl:rts
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AfterManualPurchase
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AfterManualPurchase
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inc:lda TankNr
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inc:lda TankNr
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@@ -658,8 +658,8 @@ ChoosingItemForPurchase
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jsr PutLitteChar ; Places pointer at the right position
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jsr PutLitteChar ; Places pointer at the right position
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jsr getkey
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jsr getkey
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ldx escFlag
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bit escFlag
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seq:jmp WaitForKeyRelease ; like jsr ... : rts
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spl:jmp WaitForKeyRelease ; like jsr ... : rts
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cmp #$2c ; Tab
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cmp #$2c ; Tab
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jeq ListChange
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jeq ListChange
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cmp #$06 ; cursor left
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cmp #$06 ; cursor left
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@@ -1025,8 +1025,8 @@ NoArrowDown
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lda TankStatusColoursTable,x
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lda TankStatusColoursTable,x
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sta colpf2s ; set color of player name line
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sta colpf2s ; set color of player name line
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jsr EnterPlayerName
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jsr EnterPlayerName
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lda escFlag
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bit escFlag
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seq:rts
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spl:rts
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inc TankNr
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inc TankNr
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lda TankNr
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lda TankNr
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cmp NumberOfPlayers
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cmp NumberOfPlayers
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@@ -1085,8 +1085,8 @@ endOfTankName
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CheckKeys
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CheckKeys
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jsr getkey
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jsr getkey
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ldx escFlag
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bit escFlag
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seq:rts
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spl:rts
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; is the char to be recorded?
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; is the char to be recorded?
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ldx #keycodesEnd-keycodes ;table was 38 chars long
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ldx #keycodesEnd-keycodes ;table was 38 chars long
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@@ -1614,11 +1614,11 @@ EndOfTypeLine4x4
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jsr GetKey
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jsr GetKey
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cmp #$2b ; "Y"
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cmp #$2b ; "Y"
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bne @+
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bne @+
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mva #1 escFlag
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mva #$80 escFlag
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bne skip01
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bne skip01
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@ mva #0 escFlag
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@ mva #0 escFlag
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jsr WaitForKeyRelease
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skip01
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skip01
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jsr WaitForKeyRelease
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;clean
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;clean
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mva #3 di
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mva #3 di
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+1
-1
@@ -352,7 +352,7 @@ TankTempY
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;----------------------------------------------------
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;----------------------------------------------------
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singleRoundVars
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singleRoundVars
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;--------------
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;--------------
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escFlag .ds 1
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escFlag .ds 1 ; 0 - Esc or O not pressed, $80 - Esc pressed, $40 - O pressed
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;--------------
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;--------------
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CurrentResult
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CurrentResult
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.DS 1
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.DS 1
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+11
-2
@@ -1191,11 +1191,20 @@ notpressed
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lda kbcode
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lda kbcode
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and #%10111111 ; SHIFT elimination
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and #%10111111 ; SHIFT elimination
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cmp #$08 ; O
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bne @+
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jsr AreYouSure
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bit escFlag
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bpl notpressed
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;---O pressed-quit game to game over screen---
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mva #$40 escFlag
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rts
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@
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cmp #28 ; ESC
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cmp #28 ; ESC
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bne @+
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bne @+
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jsr AreYouSure
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jsr AreYouSure
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lda escFlag
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bit escFlag
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beq notpressed
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bpl notpressed
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;---esc pressed-quit game---
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;---esc pressed-quit game---
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rts
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rts
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