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Minor optimization
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@@ -205,13 +205,10 @@ NoWallsInFunky
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; ------------------------
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; ------------------------
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.proc deathshead
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.proc deathshead
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mva #30 ExplosionRadius
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mva #30 ExplosionRadius
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mva #sfx_nuke sfx_effect
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jsr GoXmissileWithSaveXYdraw
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jsr GoXmissileWithSaveXYdraw
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sbw xdraw #34
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sbw xdraw #34
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mva #sfx_nuke sfx_effect
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jsr GoXmissileWithSaveXYdraw
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jsr GoXmissileWithSaveXYdraw
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adw xdraw #68
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adw xdraw #68
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mva #sfx_nuke sfx_effect
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jsr GoXmissileWithSaveXYdraw
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jsr GoXmissileWithSaveXYdraw
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sbw xdraw #34
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sbw xdraw #34
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;
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;
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@@ -219,19 +216,18 @@ NoWallsInFunky
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;jsr CalculateExplosionRange
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;jsr CalculateExplosionRange
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cpw ydraw #screenHeight
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cpw ydraw #screenHeight
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bcs NoUpperCircle
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bcs NoUpperCircle
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mva #sfx_nuke sfx_effect
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jsr GoXmissileWithSaveXYdraw
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jsr GoXmissileWithSaveXYdraw
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NoUpperCircle
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NoUpperCircle
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adw ydraw #68
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adw ydraw #68
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;jsr CalculateExplosionRange
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;jsr CalculateExplosionRange
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cpw ydraw #screenHeight
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cpw ydraw #screenHeight
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bcs NoLowerCircle
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bcs NoLowerCircle
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mva #sfx_nuke sfx_effect
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jsr GoXmissileWithSaveXYdraw
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jsr GoXmissileWithSaveXYdraw
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NoLowerCircle
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NoLowerCircle
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rts
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rts
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GoXmissileWithSaveXYdraw
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GoXmissileWithSaveXYdraw
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mva #sfx_nuke sfx_effect
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mwa xdraw tempXROLLER
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mwa xdraw tempXROLLER
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mwa ydraw modify
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mwa ydraw modify
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jsr xmissile
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jsr xmissile
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