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Nicer Lazy targeting amd "visual Debug" for Lazy Boys
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+4
-2
@@ -15,7 +15,7 @@
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;---------------------------------------------------
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.macro build
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dta d"1.26" ; number of this build (4 bytes)
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dta d"1.27" ; number of this build (4 bytes)
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.endm
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.macro RMTSong
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@@ -27,12 +27,14 @@
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icl 'definitions.asm'
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;---------------------------------------------------
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FirstZpageVariable = $59
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FirstZpageVariable = $57
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.zpvar DliColorBack .byte = FirstZpageVariable
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.zpvar GradientNr .byte
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.zpvar GradientColors .word
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.zpvar WindChangeInRound .byte ; wind change after each turn (not round only) flag - (0 - round only, >0 - each turn)
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.zpvar JoystickNumber .byte
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.zpvar LazyFlag .byte ; 7 bit - run Lazy Darwin, 6 bit - run Lazy Boy or Darwin (!) after inventory, 0 - nothing
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.zpvar SpyHardFlag .byte ; >$7f - run SpyHard after inventory
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.zpvar Vdebug .byte ; "visual debug" flag ($00 - off, $ff - on)
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.zpvar xdraw .word ;= $64 ;variable X for plot
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.zpvar ydraw .word ;variable Y for plot (like in Atari Basic - Y=0 in upper right corner of the screen)
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