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build 136
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+2
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@@ -86,7 +86,7 @@ displayposition = modify
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;Screen displays go first to avoid crossing 4kb barrier
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;-----------------------------------------------
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icl 'display.asm'
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;----------------------------------------------
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;----------------------------------------------
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.ALIGN $400
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WeaponFont
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ins 'artwork/weapons_AW4.fnt' ; 'artwork/weapons.fnt'
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@@ -620,7 +620,7 @@ PlayerXdeath .proc
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; routine
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lda random
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and #%00011111 ; range 0-31
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and #%00011011 ; range 0-31, no Funkybomb, no leapfrog, no others as well :]
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jsr ExplosionDirect
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; jump to after explosion routines (soil fallout, etc.)
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