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PAUSE ellimintation
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+6
-2
@@ -791,11 +791,15 @@ tankflash_loop
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mva #1 Erase
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ldx TankNr
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jsr DrawTankNr.SkipHidingPM ; it's necessary becouse DrawTankNr skips tanks with no energy !
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PAUSE 2
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;PAUSE 2
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ldy #1
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jsr PauseYFrames
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mva #0 Erase
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ldx TankNr
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jsr DrawTankNr.SkipHidingPM
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PAUSE 2
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;PAUSE 2
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ldy #1
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jsr PauseYFrames
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dec fs
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jne tankflash_loop
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rts
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