source clean-up

This commit is contained in:
2023-05-20 09:48:28 -04:00
parent 401d94eec9
commit 4fa861af3d
23 changed files with 805 additions and 12540 deletions
+55 -60
View File
@@ -8,54 +8,54 @@
;-----------------------------------------------
OptionsScreen
dta d"Welcome to Scorch v. "
build ; 4 bytes from scorch.asm (fancy method) :)
build ; 4 bytes from scorch.asm (fancy method) :)
dta d" (un)2000-2023"
.IF TARGET = 800
dta d" Please select option with "
dta $fe,$dc,$dd,$ff ; cursors in inverse
dta d" and "
dta d"Tab"*
dta d" "
dta d" Press "
dta d"Return"*
dta d" to proceed "
dta d" Please select option with "
dta $fe,$dc,$dd,$ff ; cursors in inverse
dta d" and "
dta d"Tab"*
dta d" "
dta d" Press "
dta d"Return"*
dta d" to proceed "
.ELIF TARGET = 5200
dta d" Please select option with joystick one "
dta d" and press FIRE to proceed "
dta d" Please select option with joystick one "
dta d" and press FIRE to proceed "
.ENDIF
; 0123456789012345678901234567890123456789
;-----------------------------------------------
NameScreen
.IF TARGET = 800
dta d" Enter names of players "
dta d" Enter names of players "
.ELIF TARGET = 5200
dta d"Hold "
dta d "FIRE"*
dta d " to enter player names "
dta d"Hold "
dta d "FIRE"*
dta d " to enter player names "
.ENDIF
NameScreen3
dta d" Human/Atari (difficulty level) "
NameScreen5
.IF TARGET = 800
dta d"TAB"*
dta d" - Port nr "
dta $fe,$dc,$dd,$ff ; cursors in inverse
dta d" - Difficulty"
dta d" "
dta d"INV"*
dta d" - Shape "
dta d"Return"*
dta d" - Proceed "
dta d"TAB"*
dta d" - Port nr "
dta $fe,$dc,$dd,$ff ; cursors in inverse
dta d" - Difficulty"
dta d" "
dta d"INV"*
dta d" - Shape "
dta d"Return"*
dta d" - Proceed "
.ELIF TARGET = 5200
dta d" "
dta d"(5)"*
dta d" - Port/Shape "
dta d"Joy"*
dta d" - Diffic. "
dta d" "
dta d"FIRE"*
dta d" - Proceed "
dta d" "
dta d"(5)"*
dta d" - Port/Shape "
dta d"Joy"*
dta d" - Diffic. "
dta d" "
dta d"FIRE"*
dta d" - Proceed "
.ENDIF
;-----------------------------------------------
MoreUp
@@ -73,51 +73,46 @@ MoreDown
WeaponsDescription
; 0123456789012345678901234567890123456789
.IF TARGET = 800
dta d"Tab"*
dta d ": Defensive/Offensive weapon "
dta d"Tab"*
dta d ": Defensive/Offensive weapon "
.ELIF TARGET = 5200
dta d"Left"*
dta d ": Defensive/Offensive weapon"
dta d"Left"*
dta d ": Defensive/Offensive weapon"
.ENDIF
PurchaseDescription
; 0123456789012345678901234567890123456789
.IF TARGET = 800
dta d"Space"*
dta d": Purchase "
dta d"Return"*
dta d": Finish "
dta d"Space"*
dta d": Purchase "
dta d"Return"*
dta d": Finish "
.ELIF TARGET = 5200
dta d"Right"*
dta d": Purchase "
dta d"FIRE"*
dta d": Finish "
dta d"Right"*
dta d": Purchase "
dta d"FIRE"*
dta d": Finish "
.ENDIF
ActivateDescription
; 0123456789012345678901234567890123456789
.IF TARGET = 800
dta d"Space"*
dta d": Activate "
dta d"Return"*
dta d": Finish "
dta d"Space"*
dta d": Activate "
dta d"Return"*
dta d": Finish "
.ELIF TARGET = 5200
dta d"Right"*
dta d": Activate "
dta d"FIRE"*
dta d": Finish "
dta d"Right"*
dta d": Activate "
dta d"FIRE"*
dta d": Finish "
.ENDIF
EmptyLine
dta d" "
;---------------------------------------------------
OptionsTitle
.IF TARGET = 800
dta d" scorch "*
dta d" scorch "*
.ELIF TARGET = 5200
dta d" scorch supersystem "*
; dta d" scorch "*
; dta d"5"
; dta d"k"*
; dta d"2"
; dta d" "*
dta d" scorch supersystem "*
.ENDIF
DifficultyTitle
dta d" difficulty "*
@@ -135,7 +130,7 @@ GameOverTitle2
dl ; MAIN game display list
.byte $70
.byte $42
.byte $42
.word statusBuffer
.byte $02, $02
.byte $10+$80 ; 2 blank lines + DLI