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New method of checking the tank falling direction.
New table "SlideLeftTable" (8 bytes) instead "WhereToSlideTable" (256 bytes) But procedure is not optimal - we need to write a new version. And now, falling diagonally doesn't take any more energy.
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@@ -73,6 +73,9 @@
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.zpvar dd .word
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.zpvar di .word
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.zpvar dp .word
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;----------------------------
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.zpvar UnderTank1 .byte
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.zpvar UnderTank2 .byte
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;----------------------------
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.zpvar weaponPointer .word
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.zpvar dliCounter .byte
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