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Fixed WhiteFlag bug and added remembering selected joy port between games
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+5
-4
@@ -28,6 +28,9 @@ TanksNames ; DO NOT ZERO ON GAME RESTART - ticket #24
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skilltable ; computer controlled players' skills (1-8), 0 - human (no cleaning, ticket #30)
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.DS MaxPlayers
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;----------------------------------------------------
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JoyNumber ; Joystick port number (from 0 to 3)
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.DS MaxPlayers
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;----------------------------------------------------
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variablesToInitialize
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;Options DO NOT ZERO ON RESTART GAME - ticket #27
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OptionsTable .ds maxOptions ;.by 0,1,2,2,0,1,3,2,0
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@@ -155,10 +158,6 @@ ytankstable ;Y positions of tanks (lower left point)
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.DS MaxPlayers
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LowResDistances ; coarse tank positions divided by 4 (to be in just one byte)
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.DS MaxPlayers
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JoyNumber ; Joystick port number (from 0 to 3)
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.DS MaxPlayers
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TankShape ; Tank shape number (from 0 to 2)
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.DS MaxPlayers
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;----------------------------------------------------
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TargetTankNr ; Target tank index (for AI routines)
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.DS 1
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@@ -170,6 +169,8 @@ SecondTryFlag ; For precise AI aiming
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;Erase .DS 1 ; if 1 only mask of the character is printed
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; on the graphics screen. if 0 character is printed normally
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TankShape ; Tank shape number (from 0 to 2)
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.DS MaxPlayers
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;----------------------------------------------------
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;RangeLeft .DS 2 ;range of the soil to be fallen down
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;RangeRight .DS 2 ;it is being set by all Explosions
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