Minor optimizations (9b :) )
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@@ -642,7 +642,6 @@ ShootNow
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beq missed
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beq missed
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lda #0
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lda #0
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sta FallDown1
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; sta FallDown2
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; sta FallDown2
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jsr Explosion
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jsr Explosion
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@@ -811,7 +810,6 @@ NoPlayerNoDeath
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;cleanup of the soil fall down ranges (left and right)
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;cleanup of the soil fall down ranges (left and right)
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sta RangeRight
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sta RangeRight
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sta RangeRight+1
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sta RangeRight+1
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sta FallDown1
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; sta FallDown2
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; sta FallDown2
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mwa #screenwidth RangeLeft
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mwa #screenwidth RangeLeft
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@@ -919,7 +917,6 @@ NotNegativeShieldEnergy
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;---------------------------------
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;---------------------------------
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.proc Seppuku
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.proc Seppuku
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lda #0
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lda #0
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sta FallDown1
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;sta FallDown2
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;sta FallDown2
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sta ydraw+1
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sta ydraw+1
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; get position of the tank
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; get position of the tank
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BIN
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@@ -315,7 +315,6 @@ decimalresult .DS 5
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;ExplosionRadius .DS 2 ;because when adding in xdraw it is double byte
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;ExplosionRadius .DS 2 ;because when adding in xdraw it is double byte
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;round
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;round
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CurrentRoundNr .DS 1
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CurrentRoundNr .DS 1
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FallDown1 .DS 1
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;FallDown2 .DS 1
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;FallDown2 .DS 1
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;leapfrog
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;leapfrog
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LeapFrogAngle .DS 1
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LeapFrogAngle .DS 1
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