mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-21 21:34:20 +02:00
tosser upgr and deathshead fix
This commit is contained in:
@@ -56,7 +56,7 @@ AIRoutines
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.word Moron-1
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.word Moron-1
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.word Shooter-1 ;Shooter
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.word Shooter-1 ;Shooter
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.word Poolshark-1 ;Poolshark
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.word Poolshark-1 ;Poolshark
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.word Toosser-1 ;Toosser
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.word Tosser-1 ;Tosser
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.word Poolshark-1 ;Chooser
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.word Poolshark-1 ;Chooser
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.word Poolshark-1 ;Spoiler
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.word Poolshark-1 ;Spoiler
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.word Poolshark-1 ;Cyborg
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.word Poolshark-1 ;Cyborg
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@@ -271,7 +271,7 @@ endo
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sta temp
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sta temp
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lda TanksWeaponsTableH,x
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lda TanksWeaponsTableH,x
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sta temp+1
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sta temp+1
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ldy #32 ;the last weapon
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ldy #ind_Laser__________ ;the last offensive weapon
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loop
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loop
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dey
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dey
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lda (temp),y
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lda (temp),y
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@@ -286,13 +286,13 @@ AngleTable ; 16 bytes ;ba w $348b L$3350
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.by 18,26,34,43,50,58,66,74
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.by 18,26,34,43,50,58,66,74
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.endp
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.endp
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;----------------------------------------------
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;----------------------------------------------
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.proc Toosser
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.proc Tosser
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; use best defensive :)
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; use best defensive :)
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; allways
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; allways
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; first check check if any is in use
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; first check check if any is in use
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lda ActiveDefenceWeapon,x
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lda ActiveDefenceWeapon,x
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bne DefensiveInUse
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bne DefensiveInUse
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ldy #64 ;the last defensive weapon
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ldy #ind_Nuclear_Winter_+1 ;the last defensive weapon
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@
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@
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dey
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dey
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cpy #ind_Battery________ ;first defensive weapon (White Flag nad Battery - never use)
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cpy #ind_Battery________ ;first defensive weapon (White Flag nad Battery - never use)
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@@ -334,7 +334,7 @@ PurchaseAIRoutines
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.word MoronPurchase-1
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.word MoronPurchase-1
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.word ShooterPurchase-1 ;ShooterPurchase
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.word ShooterPurchase-1 ;ShooterPurchase
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.word PoolsharkPurchase-1 ;PoolsharkPurchase
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.word PoolsharkPurchase-1 ;PoolsharkPurchase
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.word PoolsharkPurchase-1 ;ToosserPurchase
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.word TosserPurchase-1 ;TosserPurchase
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.word PoolsharkPurchase-1 ;ChooserPurchase
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.word PoolsharkPurchase-1 ;ChooserPurchase
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.word PoolsharkPurchase-1 ;SpoilerPurchase
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.word PoolsharkPurchase-1 ;SpoilerPurchase
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.word PoolsharkPurchase-1 ;CyborgPurchase
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.word PoolsharkPurchase-1 ;CyborgPurchase
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@@ -349,6 +349,7 @@ PurchaseAIRoutines
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.proc TryToPurchaseOnePiece
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.proc TryToPurchaseOnePiece
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; A - weapon number, better it will be in range(1,32)
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; A - weapon number, better it will be in range(1,32)
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; TankNr in X
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; TankNr in X
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; DOES NOT CHANGE X
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tay
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tay
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lda PurchaseMeTable,y
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lda PurchaseMeTable,y
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beq SorryNoPurchase
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beq SorryNoPurchase
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@@ -399,16 +400,16 @@ SorryNoPurchase
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mva #2 tempXroller; number of offensive purchases to perform
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mva #2 tempXroller; number of offensive purchases to perform
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ldx TankNr
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ldx TankNr
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@
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@
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randomize 49 55
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randomize ind_Battery________ ind_StrongParachute
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jsr TryToPurchaseOnePiece
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jsr TryToPurchaseOnePiece
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dec tempXroller
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dec tempXroller
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bne @-
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bne @-
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; and now offensives
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; and now offensives
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mva #4 tempXroller; number of offensive purchases to perform
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mva #4 tempXroller; number of offensive purchases to perform
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ldx TankNr
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;ldx TankNr
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@
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@
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randomize 1 14
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randomize ind_Battery________ ind_Heavy_Roller___
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jsr TryToPurchaseOnePiece
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jsr TryToPurchaseOnePiece
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dec tempXroller
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dec tempXroller
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bne @-
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bne @-
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@@ -421,19 +422,46 @@ SorryNoPurchase
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mva #3 tempXroller; number of offensive purchases to perform
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mva #3 tempXroller; number of offensive purchases to perform
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ldx TankNr
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ldx TankNr
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@
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@
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randomize 49 61
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randomize ind_Battery________ ind_Auto_Defense___
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jsr TryToPurchaseOnePiece
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jsr TryToPurchaseOnePiece
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dec tempXroller
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dec tempXroller
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bne @-
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bne @-
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; and now offensives
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; and now offensives
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mva #8 tempXroller; number of purchases to perform
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mva #8 tempXroller; number of purchases to perform
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ldx TankNr
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;ldx TankNr
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@
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@
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randomize 1 30
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randomize ind_Missile________ ind_Dirt_Charge____
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jsr TryToPurchaseOnePiece
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jsr TryToPurchaseOnePiece
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dec tempXroller
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dec tempXroller
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bne @-
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bne @-
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rts
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rts
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.endp
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.endp
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;----------------------------------------------
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.proc TosserPurchase
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; what is my money level
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ldx TankNr
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lda MoneyH,x ; money / 256
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sta tempXroller ; perform this many purchase attempts
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; first try to buy defensives
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mva #3 tempXroller; number of defensive purchases to perform
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@
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randomize ind_Battery________ ind_Auto_Defense___
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jsr TryToPurchaseOnePiece
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dec tempXroller
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bne @-
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; and now offensives
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lda MoneyH,x ; money / 256
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asl ;*2
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sta tempXroller ; perform this many purchase attempts
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@
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randomize ind_Missile________ ind_Dirt_Charge____
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jsr TryToPurchaseOnePiece
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dec tempXroller
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bne @-
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rts
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.endp
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BIN
Binary file not shown.
+20
@@ -233,15 +233,21 @@ NoExplosionInFunkyBomb
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jsr CalculateExplosionRange
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jsr CalculateExplosionRange
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mva #sfx_nuke sfx_effect
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mva #sfx_nuke sfx_effect
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SaveDrawXY
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jsr xmissile
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jsr xmissile
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UnSaveDrawXY
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sbw xdraw #35
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sbw xdraw #35
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jsr CalculateExplosionRange
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jsr CalculateExplosionRange
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mva #sfx_nuke sfx_effect
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mva #sfx_nuke sfx_effect
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SaveDrawXY
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jsr xmissile
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jsr xmissile
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UnSaveDrawXY
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adw xdraw #70
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adw xdraw #70
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jsr CalculateExplosionRange
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jsr CalculateExplosionRange
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mva #sfx_nuke sfx_effect
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mva #sfx_nuke sfx_effect
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SaveDrawXY
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jsr xmissile
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jsr xmissile
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UnSaveDrawXY
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sbw xdraw #35
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sbw xdraw #35
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;
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;
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sbw ydraw #35
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sbw ydraw #35
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@@ -249,18 +255,32 @@ NoExplosionInFunkyBomb
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cpw ydraw #screenHeight
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cpw ydraw #screenHeight
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bcs NoUpperCircle
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bcs NoUpperCircle
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mva #sfx_nuke sfx_effect
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mva #sfx_nuke sfx_effect
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SaveDrawXY
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jsr xmissile
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jsr xmissile
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UnSaveDrawXY
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NoUpperCircle
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NoUpperCircle
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adw ydraw #70
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adw ydraw #70
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;jsr CalculateExplosionRange
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;jsr CalculateExplosionRange
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cpw ydraw #screenHeight
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cpw ydraw #screenHeight
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bcs NoLowerCircle
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bcs NoLowerCircle
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mva #sfx_nuke sfx_effect
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mva #sfx_nuke sfx_effect
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SaveDrawXY
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jsr xmissile
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jsr xmissile
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UnSaveDrawXY
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NoLowerCircle
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NoLowerCircle
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mva #sfx_silencer sfx_effect
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mva #sfx_silencer sfx_effect
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rts
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rts
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.endp
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.endp
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.proc SaveDrawXY
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mwa xdraw tempXROLLER
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mwa ydraw modify
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rts
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.endp
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.proc UnSaveDrawXY
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mwa tempXROLLER xdraw
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mwa modify ydraw
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rts
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.endp
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; ------------------------
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; ------------------------
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.proc babyroller
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.proc babyroller
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inc FallDown2
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inc FallDown2
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