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Battery power fix
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@@ -852,8 +852,8 @@ invSelectDef
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bne NotBattery
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; if activate battery, we do it differently
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mva #sfx_battery sfx_effect
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mva #99 Energy,x
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phy
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mva #99 Energy,x
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jsr MaxForceCalculate
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ply
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jmp DecreaseDefensive ; bypass activation
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@@ -861,6 +861,7 @@ dirtLoop
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lda radius
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cmp ExplosionRadius
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bne dirtLoop
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mva #sfx_silencer sfx_effect
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rts
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.endp
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; -----------------
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