Real tanks colors from Adam (but order still not)

This commit is contained in:
Pecusx
2022-08-17 19:46:40 +02:00
parent 863d77d872
commit 347635ff99
3 changed files with 4 additions and 4 deletions
+2 -2
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@@ -21,8 +21,8 @@ initialvaluesCount = *-initialvaluesstart ; MAX 128 bytes !
;===================================================================================
;==========================CONSTANT TABLES, do not erase!===========================
;===================================================================================
TankColoursTable .BYTE $58,$2a,$96,$ca,$7a,$de
TankStatusColoursTable .BYTE $54,$24,$94,$c4,$74,$d4
TankColoursTable .BYTE $58,$2a,$96,$ca,$7a,$ed
TankStatusColoursTable .BYTE $54,$24,$92,$c4,$74,$e4
TankShapesTable .BYTE char_tank1___________,char_tank2___________,char_tank3___________
.BYTE char_tank1___________,char_tank2___________,char_tank3___________
dliColorsBack
+2 -2
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@@ -1048,7 +1048,7 @@ SetunPlots
lda #$03 ; P/M on
sta pmcntl
jsr SetPMWidth
lda #%00100000 ; P/M priorities (multicolor players on)
lda #%00100001 ; P/M priorities (multicolor players on) - prior=1
sta gtictls
jsr PMoutofScreen
@@ -1139,7 +1139,7 @@ MakeTanksVisible
phy
lda dliCounter
bne EndofPMG
lda #%00100000 ; playfield after P/M
lda #%00100001 ; playfield after P/M - prior=1
STA WSYNC
sta gtictl
bne EndOfDLI_GO
BIN
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