mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
Fix for different types of joysticks in different ports.
This commit is contained in:
+5
-4
@@ -16,8 +16,9 @@
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; - money each player has on the beginning of the game (moneyL i moneyH)
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; - money each player has on the beginning of the game (moneyL i moneyH)
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; - and I am sure maxwind, gravity, no_of_rounds in a game, speed of shell flight
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; - and I am sure maxwind, gravity, no_of_rounds in a game, speed of shell flight
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mwa #(display+40*140) temp ; we only need to clear last 60 lines (faster)
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; mwa #(display+40*140) temp ; we only need to clear last 60 lines (faster)
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jsr clearscreen.Go ;let the screen be clean
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; jsr clearscreen.Go ;let the screen be clean
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jsr clearscreen ;let the screen be clean
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mwa #DisplayCopyRom temp
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mwa #DisplayCopyRom temp
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mwa #display temp2
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mwa #display temp2
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@@ -221,7 +222,7 @@ invertme
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jmp AfterManualPurchase
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jmp AfterManualPurchase
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ManualPurchase
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ManualPurchase
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lda JoyNumber,x
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lda JoyNumber,x
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sta JoystickNumber ; set joystick port for player
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jsr SetJoystickPort ; set joystick port for player
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mva #0 isInventory
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mva #0 isInventory
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jsr Purchase ; purchase weapons
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jsr Purchase ; purchase weapons
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bit escFlag
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bit escFlag
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@@ -1542,7 +1543,7 @@ displayloop1
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mva #0 COLOR1
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mva #0 COLOR1
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sta COLBAKS ; set color of background
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sta COLBAKS ; set color of background
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sta CreditsVScrol
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sta CreditsVScrol
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sta JoystickNumber ; set joystick port for player
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jsr SetJoystickPort ; set joystick port for player
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mva #TextForegroundColor COLOR2
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mva #TextForegroundColor COLOR2
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SetDLI DLIinterruptGameOver ; jsr SetDLI for Game Over screen
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SetDLI DLIinterruptGameOver ; jsr SetDLI for Game Over screen
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; make text and color lines for each tank
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; make text and color lines for each tank
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@@ -52,7 +52,7 @@ MainGameLoop
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mva #0 TankNr ;
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mva #0 TankNr ;
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sta COLBAKS ; set background color to black
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sta COLBAKS ; set background color to black
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sta JoystickNumber ; set joystick port for player
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jsr SetJoystickPort ; set joystick port for player
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; Hide all (easier than hide last ;) ) tanks
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; Hide all (easier than hide last ;) ) tanks
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jsr cleartanks ; A=0
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jsr cleartanks ; A=0
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@@ -374,7 +374,7 @@ RoboTanks
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ManualShooting
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ManualShooting
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lda JoyNumber,x
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lda JoyNumber,x
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sta JoystickNumber ; set joystick port for player
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jsr SetJoystickPort ; set joystick port for player
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jsr WaitForKeyRelease
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jsr WaitForKeyRelease
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lda #%00000000
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lda #%00000000
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sta TestFlightFlag ; set "Test Fight" off
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sta TestFlightFlag ; set "Test Fight" off
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@@ -809,7 +809,6 @@ deletePtr = temp
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; clean variables
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; clean variables
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lda #0
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lda #0
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sta escFlag
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sta escFlag
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sta JoystickNumber
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tay
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tay
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mwa #variablesStart deletePtr
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mwa #variablesStart deletePtr
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@ tya
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@ tya
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@@ -817,6 +816,8 @@ deletePtr = temp
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inw deletePtr
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inw deletePtr
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cpw deletePtr #variablesEnd
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cpw deletePtr #variablesEnd
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bne @-
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bne @-
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tya
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jsr SetJoystickPort
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; ser initial shapes for each tank (tanks 0-5 has shape 0 now)
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; ser initial shapes for each tank (tanks 0-5 has shape 0 now)
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ldy #1
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ldy #1
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@@ -375,6 +375,15 @@ NoRMT_PALchange
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icl 'game.asm'
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icl 'game.asm'
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;--------------------------------------------------
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;--------------------------------------------------
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.proc SetJoystickPort
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sta JoystickNumber
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.IF TARGET = 800
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jsr WaitOneFrame
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jmp GetKey.Check2button ; update state second joy button
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.ELSE
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rts
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.ENDIF
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.endp
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;--------------------------------------------------
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;--------------------------------------------------
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.proc GetKey
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.proc GetKey
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BIN
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@@ -235,6 +235,9 @@ FirstSTART
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icl 'game.asm'
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icl 'game.asm'
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;--------------------------------------------------
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;--------------------------------------------------
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.proc SetJoystickPort
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rts
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.endp
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;--------------------------------------------------
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;--------------------------------------------------
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.proc GetKey
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.proc GetKey
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