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Barrels optimisation and more
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@@ -1837,6 +1837,8 @@ FinishResultDisplay
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mva #0 colpf1s
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mva #TextForegroundColor colpf2s
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VDLI DLIinterruptGameOver ; jsr SetDLI for Game Over screen
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lda #song_game_over
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jsr RmtSongSelect
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; initial tank positions randomization
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ldx #(MaxPlayers-1) ;maxNumberOfPlayers-1
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@
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@@ -1848,6 +1850,10 @@ MainTanksFloatingLoop
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ldx #(MaxPlayers-1) ;maxNumberOfPlayers-1
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AllTanksFloatingDown
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stx TankNr
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mva #1 Erase
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jsr DrawTankNr
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mva #0 Erase
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ldx TankNr
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inc Ytankstable,x
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lda Ytankstable,x
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; cmp #32 ; tank over screen - not visible
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