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WIP: moving displays part 2
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@@ -0,0 +1,45 @@
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; @com.wudsn.ide.asm.mainsourcefile=scorch.asm
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.IF *>0 ;this is a trick that prevents compiling this file alone
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;---------------------------------------------------
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purchaseTextBuffer
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dta d"Player: Cash: 0" ; ZERO TO MAKE YOU RICHER ON THE SCREEN
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; DLs fragments (modified by game code)
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; all Purchase DL :)
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PurchaseDL
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.byte $70
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.byte $47
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DLPurTitleAddr
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.word PurchaseTitle
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.byte $50
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.byte $42+$80
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.word purchaseTextBuffer
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.byte $60,$42
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MoreUpdl
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.word EmptyLine
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.byte 0,$42
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WeaponsListDL
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.word ListOfWeapons
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:15 .byte 0,2
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.byte 0, $42
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MoreDownDL
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.word EmptyLine
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.byte $40,$42
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.word WeaponsDescription
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.byte $0,$42
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PurActDescAddr
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.word PurchaseDescription
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.byte $41
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.word PurchaseDL
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;------------------------
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DLCreditsFragm
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.byte $60+$80
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.byte $42+$20 ; VSCRL
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DLCreditsAddr
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.word Credits
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:6 .byte $02+$20
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.byte $02
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.byte $41
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.word GameOverDL
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.endif
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