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https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
memory map settled (most .IFs removed)
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@@ -5,23 +5,11 @@ screenBytes = 40
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screenwidth = screenBytes*8 ; Max screenwidth = 512!!!
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TankWidth = 8
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.if target = 5200
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;----------------------------------------------
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; Player/missile memory
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PMGraph = $1800 ; real PM start = PMGraph + $0300
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; Generated tables
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linetableL = PMGraph + $0300 - (screenHeight+1)*2
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linetableH = PMGraph + $0300 - (screenHeight+1)
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display = $2010 ;screen takes $1f68 because it has screenHeight+1 lines because of out of screen tracer(?)
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.else
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;----------------------------------------------
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; Player/missile memory
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PMGraph = $0800 ; real PM start = $0b00
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; Generated tables
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linetableL = PMGraph + $0300 - (screenHeight+1)*2
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linetableH = PMGraph + $0300 - (screenHeight+1)
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display = $1010 ;screen takes $1f68 because it has screenHeight+1 lines because of out of screen tracer(?)
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.endif
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;----------------------------------------------
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margin = 40 ;mountain drawing Y variable margin
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