diff --git a/Manuals/images/black_hole.png b/Manuals/images/black_hole.png new file mode 100644 index 0000000..bcff8dc Binary files /dev/null and b/Manuals/images/black_hole.png differ diff --git a/README.md b/README.md index 3b6cd85..89f5e6f 100644 --- a/README.md +++ b/README.md @@ -65,13 +65,17 @@ We are extremely pleased to inform you that our humble game was released on a ph The most important changes: -- Massive code and data optimizations making this dense mo********er of code even denser. Circa 1KiB gained and reused for fixes and improvements. -- New weapon - "Punch". Push the enemies to oblivion! +- Massive code and data optimizations making this dense mo********er of a code even denser. Circa 1KiB gained and reused for fixes and improvements listed below. +- New weapon - "Punch". Push the enemies to their oblivion! +- Black Hole option! Tanks can fall out of the screen. Press TAB when in the "Walls" main menu section to activate this option, indicated by "↓". ![Black hole](Manuals/images/black_hole.png). +- Second fire in Joy 2B+ standard fully supported. Different joystick types can be used simultaneously. +- New option - random mountain heights for each round! Press TAB when in "Mountain" section of the main menu, indicated by "?". +- Meteors cross the night sky! +- English and Polish language executable manuals for use in a cart. - Significant acceleration of mountain drawing. - Default tank names based on their AI levels. - MaxForce fix (starts from 990 as it should). - Hovercraft landing fix. -- Second fire in Joy 2B+ standard fully supported. Different joystick types can be used simultaneously. - Speedup of main menu display. - "Stomp" weapon radius depents on Force. - Super fast dirt fall with SFX, available by pressing [START] or in menu. @@ -80,7 +84,21 @@ The most important changes: - Flicker in inventory and store eliminated. - Cyborg and Spoiler aim better, added barrel animation and sound to AI aiming. - Ancient "Digger" bug fixed. -- Revamp of status +- Revamp of status bar, multiple fixes. additional and faster updates. +- Faster plot and point operations with some generated tables. +- Faster circle drawing, faster draw routine. +- Cyborg's battery optimization and SFX, other AI defensives SFX added. +- Fix of Autodefense bug, SFX added. +- Tank names sometimes disappear when using Lazy Darwin - fixed. +- Better "Laser" visualization in Lazy Darwin. +- Cart startup menu with a hidden easter egg. +- Turbo mode added to 5200 version (press and hold [START] key for a speed up). +- "Visual debug" mode available in 5200 as well (long press of [#] toggles this mode). +- AI searches for a weakest link much faster now. +- Improved attack tactic of Poolshark, Tosser and Shooter. +- Miraculous powers of "Long Schlong"!!! +- Exit from AI aiming bug fixed. +- Chooser, Spoiler and Cyborg better calculate distances from explosions. ###### Version 1.30 diff --git a/scorch_cart_v00d.car b/scorch_cart_v00d.car new file mode 100644 index 0000000..c9275b6 Binary files /dev/null and b/scorch_cart_v00d.car differ