From 1b983b8d92e3f1bc79b2e1991cb48ae083f522ca Mon Sep 17 00:00:00 2001 From: Pecusx Date: Thu, 9 Jun 2022 18:06:31 +0200 Subject: [PATCH] Index of hit tank in HitFlag For future use. Easier to check whether the hit tank or ground. --- grafproc.asm | 7 +++---- scorch.xex | Bin 38587 -> 38587 bytes variables.asm | 2 +- weapons.asm | 12 +++++++----- 4 files changed, 11 insertions(+), 10 deletions(-) diff --git a/grafproc.asm b/grafproc.asm index e3d51df..3afe18f 100644 --- a/grafproc.asm +++ b/grafproc.asm @@ -262,8 +262,7 @@ CheckCollisionDraw sbc #1 sta YHit sty YHit+1 - ;mwa ydraw YHit - mva #1 HitFlag + mva #$ff HitFlag StopHitChecking jmp ContinueDraw @ @@ -798,10 +797,10 @@ ShieldVisible ; this proc draws a little "horns" on shield. ; Symbol of defensive but aggressive :) weapon ;-------------------------------------------------- - dew xdraw ; 1 pixel left +.nowarn dew xdraw ; 1 pixel left sbw ydraw #$0a ; 10 pixels up jsr plot - dew ydraw +.nowarn dew ydraw inw xdraw jsr plot sbw xdraw #$0d ; 13 pixels left diff --git a/scorch.xex b/scorch.xex index 89c2d03a55cfe1abf697f848a98689327dcb9902..752f219b0e11b4d8ac440bbc658f89bb5eb36bbe 100644 GIT binary patch delta 40 wcmdnJmTC7|rVV~xjQ=-`we^HU|cs5&(+JB+oYn0ChPM6951J delta 40 vcmdnJmTC7|rVV~xjEtN8y^gXoGENo^GG|@M*gJRn=D?s+0zh$@