manual and readme updt

This commit is contained in:
2022-08-25 00:36:35 -04:00
parent 139499689d
commit 1a19d3069d
2 changed files with 12 additions and 12 deletions
+6 -6
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@@ -14,13 +14,13 @@ On the first screen, you can configure gameplay options:
* frequency of suicides :) - if for a number of turns the game has not recorded hits (tanks are constantly shooting inaccurately), after one of such misses a tank commits suicide - here you determine how long they can "shooting for the stars" :) - if only people play the optimal setting is "norm", in the case of computer-controlled players ... you choose.
* The height (and undulation) of the mountains from almost flat (NL - Kingdom of the Netherlands), to soaring and high (NP - Federal Democratic Republic of Nepal)
* the way the walls (edges of the screen) work:
* none - projectiles that flew off the screen do not return
* wrap - the screen "wraps" and projectiles that flew to the right appear on the left side (and vice versa)
* bump - the right and left walls deflect projectiles that want to fly through them
* boxy - just like bump, except that the "ceiling" also reflects projectiles
* rand - at the beginning of each round, one of the above 4 ways the walls work is drawn.
* none - projectiles that flew off the screen do not return
* wrap - the screen "wraps" and projectiles that flew to the right appear on the left side (and vice versa)
* bump - the right and left walls deflect projectiles that want to fly through them
* boxy - just like bump, except that the "ceiling" also reflects projectiles
* rand - at the beginning of each round, one of the above 4 ways the walls work is drawn.
During gameplay, the current mode of the walls is represented by the color of the screen frame: none - black, wrap - purple, bump - blue, boxy - green.
During gameplay, the current mode of the walls is represented by the color of the screen frame: none - black, wrap - purple, bump - blue, boxy - green.
Select options with cursor keys or a joystick.
+5 -5
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@@ -54,13 +54,13 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki
What is going on? Are we getting crazy or what?
Changes:
* Background color indicates type of walls. This is very useful when `rand` option is selected.
* XEGS users requested that console keys are used when no keyboard attached! We delivered! [SELECT] to select an offensive weapon, [OPTION] to jump into inventory, defensive section, [START] + [OPTION] - immediate Game Over (no confirmation for you keyboardless folks)
* Background color indicates the type of walls. This is very useful when the rand option is selected.
* XEGS users requested that console keys are used when no keyboard is attached! We delivered! [SELECT] to select an offensive weapon, [OPTION] to jump into inventory, defensive section, [START] + [OPTION] - immediate Game Over (no confirmation for you keyboardless folks)
* A very silly bug detected by our young testers fixed - the game crashed when you built a very high mountain using Dirt Balls :)
* Boxy infinite bounce bug fixed.
* Funky bombs bouce off the walls!
* First letter entered for a tank name was inserted in a wrong spot. How did it work at all? Magic.
* [ESC] now correctly exits purchase screen.
* Funky bombs bounce off the walls!
* The first letter entered for a tank name was inserted in the wrong spot. How did it work at all? Magic.
[ESC] now correctly exits the purchase screen.
###### Version 1.11