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manual and readme updt
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@@ -14,13 +14,13 @@ On the first screen, you can configure gameplay options:
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* frequency of suicides :) - if for a number of turns the game has not recorded hits (tanks are constantly shooting inaccurately), after one of such misses a tank commits suicide - here you determine how long they can "shooting for the stars" :) - if only people play the optimal setting is "norm", in the case of computer-controlled players ... you choose.
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* frequency of suicides :) - if for a number of turns the game has not recorded hits (tanks are constantly shooting inaccurately), after one of such misses a tank commits suicide - here you determine how long they can "shooting for the stars" :) - if only people play the optimal setting is "norm", in the case of computer-controlled players ... you choose.
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* The height (and undulation) of the mountains from almost flat (NL - Kingdom of the Netherlands), to soaring and high (NP - Federal Democratic Republic of Nepal)
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* The height (and undulation) of the mountains from almost flat (NL - Kingdom of the Netherlands), to soaring and high (NP - Federal Democratic Republic of Nepal)
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* the way the walls (edges of the screen) work:
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* the way the walls (edges of the screen) work:
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* none - projectiles that flew off the screen do not return
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* none - projectiles that flew off the screen do not return
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* wrap - the screen "wraps" and projectiles that flew to the right appear on the left side (and vice versa)
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* wrap - the screen "wraps" and projectiles that flew to the right appear on the left side (and vice versa)
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* bump - the right and left walls deflect projectiles that want to fly through them
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* bump - the right and left walls deflect projectiles that want to fly through them
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* boxy - just like bump, except that the "ceiling" also reflects projectiles
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* boxy - just like bump, except that the "ceiling" also reflects projectiles
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* rand - at the beginning of each round, one of the above 4 ways the walls work is drawn.
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* rand - at the beginning of each round, one of the above 4 ways the walls work is drawn.
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During gameplay, the current mode of the walls is represented by the color of the screen frame: none - black, wrap - purple, bump - blue, boxy - green.
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During gameplay, the current mode of the walls is represented by the color of the screen frame: none - black, wrap - purple, bump - blue, boxy - green.
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Select options with cursor keys or a joystick.
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Select options with cursor keys or a joystick.
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@@ -54,13 +54,13 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki
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What is going on? Are we getting crazy or what?
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What is going on? Are we getting crazy or what?
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Changes:
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Changes:
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* Background color indicates type of walls. This is very useful when `rand` option is selected.
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* Background color indicates the type of walls. This is very useful when the rand option is selected.
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* XEGS users requested that console keys are used when no keyboard attached! We delivered! [SELECT] to select an offensive weapon, [OPTION] to jump into inventory, defensive section, [START] + [OPTION] - immediate Game Over (no confirmation for you keyboardless folks)
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* XEGS users requested that console keys are used when no keyboard is attached! We delivered! [SELECT] to select an offensive weapon, [OPTION] to jump into inventory, defensive section, [START] + [OPTION] - immediate Game Over (no confirmation for you keyboardless folks)
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* A very silly bug detected by our young testers fixed - the game crashed when you built a very high mountain using Dirt Balls :)
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* A very silly bug detected by our young testers fixed - the game crashed when you built a very high mountain using Dirt Balls :)
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* Boxy infinite bounce bug fixed.
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* Boxy infinite bounce bug fixed.
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* Funky bombs bouce off the walls!
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* Funky bombs bounce off the walls!
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* First letter entered for a tank name was inserted in a wrong spot. How did it work at all? Magic.
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* The first letter entered for a tank name was inserted in the wrong spot. How did it work at all? Magic.
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* [ESC] now correctly exits purchase screen.
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[ESC] now correctly exits the purchase screen.
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###### Version 1.11
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###### Version 1.11
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