Game Over "animation" - TEST ONLY!

This commit is contained in:
Pecusx
2022-07-18 12:44:33 +02:00
parent f05af218f4
commit 19200be905
6 changed files with 68 additions and 2 deletions
+50
View File
@@ -1828,6 +1828,56 @@ FinishResultDisplay
jmp TypeLine4x4 ; jsr:rts
.endp
;--------------------------------------------------
.proc GameOverScreen
;--------------------------------------------------
jsr ClearScreen
jsr ClearPMmemory
mwa #GameOverDL dlptrs
lda #%00111110 ; normal screen width, DL on, P/M on
sta dmactls
jsr ColorsOfSprites
VDLI DLIinterruptText.DLIinterruptNone ; jsr SetDLI for text screen without DLIs
; initial tank positions randomization
ldx #(MaxPlayers-1) ;maxNumberOfPlayers-1
@
jsr RandomizeTankPos
dex
bpl @-
MainTanksFloatingLoop
; main tanks floating loop
ldx #(MaxPlayers-1) ;maxNumberOfPlayers-1
AllTanksFloatingDown
stx TankNr
inc Ytankstable,x
lda Ytankstable,x
; cmp #32 ; tank over screen - not visible
cmp #80 ; tank under screen - new tank randomize
bne TankOnScreen
jsr RandomizeTankPos
TankOnScreen
jsr DrawTankNr
jsr DrawTankParachute
ldx TankNr
dex
bpl AllTanksFloatingDown
jmp MainTanksFloatingLoop ; neverending loop
rts
RandomizeTankPos
randomize 8 32
sta Ytankstable,x
randomize 0 180
sta AngleTable,x
randomize 0 (49-8)
and #%11111110 ; correction for PMG
clc
adc XtankOffsetGO_L,x
sta XtankstableL,x
lda XtankOffsetGO_H,x
adc #0
sta XtankstableH,x
rts
.endp
;-------------------------------------------------
.proc DisplayStatus
;-------------------------------------------------