diff --git a/README.md b/README.md index a72398c..5320bd7 100644 --- a/README.md +++ b/README.md @@ -57,7 +57,7 @@ Cramming the game into a 32KiB cart and 16KiB RAM was a big task - it required a The release is not perfect - we have a number of glitches and improvements to the 5200 controller procedures to work on, but the game is playable. -Changes +Changes: * numerous, but not very visible diff --git a/scorch.asm b/scorch.asm index c6adf6b..be2a0f0 100644 --- a/scorch.asm +++ b/scorch.asm @@ -1115,9 +1115,9 @@ MakeTanksVisible lda dliColorsBack,y ldy dliColorsFore .IF TARGET = 800 - nop ; necessary on 800 because DLIs take less time, jitter visible without it + nop ; necessary on 800 because DLIs take less time, jitter visible without it + nop .ENDIF - nop sta COLPF1 sty COLPF2 inc dliCounter diff --git a/scorch.bin b/scorch.bin index 4120f93..9ebc0e0 100644 Binary files a/scorch.bin and b/scorch.bin differ