mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-21 21:34:20 +02:00
Rearranging display.asm and fix for Long Schlong activation :)
This commit is contained in:
+9
-2
@@ -214,6 +214,15 @@ START
|
||||
; for the round #1 shooting sequence is random
|
||||
|
||||
MainGameLoop
|
||||
; first set default barrel lengths (fix for Long Schlong activation :) )
|
||||
; we must do it before purchase/activate
|
||||
ldx #(MaxPlayers-1)
|
||||
SettingBarrel
|
||||
lda #StandardBarrel ; standard barrel length
|
||||
sta BarrelLength,x
|
||||
dex
|
||||
bpl SettingBarrel
|
||||
|
||||
jsr CallPurchaseForEveryTank
|
||||
|
||||
; issue #72 (glitches when switches)
|
||||
@@ -394,8 +403,6 @@ SettingEnergies
|
||||
sta Energy,x
|
||||
sta eXistenZ,x
|
||||
sta LASTeXistenZ,x
|
||||
lda #StandardBarrel ; standard barrel length
|
||||
sta BarrelLength,x
|
||||
; anything in eXistenZ table means that this tank exist
|
||||
; in the given round
|
||||
lda #<1000
|
||||
|
||||
Reference in New Issue
Block a user