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build 139
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+4
-2
@@ -36,7 +36,7 @@
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;we decided it must go in 'English' to let other people work on it
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.macro build
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dta d"138" ; number of this build (3 bytes)
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dta d"139" ; number of this build (3 bytes)
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.endm
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icl 'definitions.asm'
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@@ -550,6 +550,8 @@ PlayersAgain .proc
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; OK, text how to do it is ready, now comes coding .
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; Aaaah! - in the main loop we have to set eXistenZ and LASTeXistenZ
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mva #sfx_next_player sfx_effect
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ldx NumberOfPlayers
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dex
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CheckingPlayersDeath
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@@ -1224,7 +1226,7 @@ TankFont
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MODUL equ $b000 ;address of RMT module
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opt h- ;RMT module is standard Atari binary file already
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ins "artwork/sfx/scorch_trial0d1_stripped.rmt" ;include music RMT module
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ins "artwork/sfx/scorch_trial0e_stripped.rmt" ;include music RMT module
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opt h+
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;
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;
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