dynamic angle #75

This commit is contained in:
2022-07-10 20:45:08 -04:00
parent b63b7a3fb1
commit 01d941b013
2 changed files with 37 additions and 9 deletions
+37 -9
View File
@@ -1313,36 +1313,64 @@ CTRLPressedDown
jmp BeforeFire
pressedRight
lda pressTimer
spl:mva #0 pressTimer ; if >128 then reset to 0
cmp #25 ; 1/2s
bcs CTRLPressedRight
mva #sfx_set_power_2 sfx_effect
ldx TankNr
dec AngleTable,x
lda AngleTable,x
;cmp #180 ; if angle goes through 180 we clear the barrel
;bne NotThrough90DegreesLeft
;mva #$2e CharCode ; TODO: change
;jsr DrawTankNr.drawtankNrX
;NotThrough90DegreesLeft
cmp #255 ; -1
jne BeforeFire
lda #180
sta AngleTable,x
jmp BeforeFire
CTRLPressedRight
mva #sfx_set_power_2 sfx_effect
ldx TankNr
lda AngleTable,x
sec
sbc #4
sta AngleTable,x
cmp #4 ; smalles angle for speed rotating
jcs BeforeFire
lda #180
sta AngleTable,x
jmp BeforeFire
pressedLeft
lda pressTimer
spl:mva #0 pressTimer ; if >128 then reset to 0
cmp #25 ; 1/2s
bcs CTRLPressedLeft
mva #sfx_set_power_2 sfx_effect
ldx TankNr
INC AngleTable,x
lda AngleTable,x
;bne NotThrough90DegreesRight
;mva #$30 CharCode ; if angle goes through 0 we clear the barrel
;jsr DrawTankNr.drawtankNrX
;NotThrough90DegreesRight
cmp #181
jne BeforeFire
lda #0
sta AngleTable,x
jmp BeforeFire
CTRLPressedLeft
mva #sfx_set_power_2 sfx_effect
ldx TankNr
lda AngleTable,x
clc
adc #4
sta AngleTable,x
cmp #181-4
jcc BeforeFire
lda #0
sta AngleTable,x
jmp BeforeFire
pressedTAB
mva #sfx_purchase sfx_effect
ldx TankNr