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Disable Util_sleep on __LIBRETRO__
The comment applies not just for Wiiu
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+2
-2
@@ -483,8 +483,8 @@ double Util_time(void)
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void Util_sleep(double s)
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{
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#if defined(WIIU)
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/* no need to sleep on retroarch (we are awake) so bypass it for wiiu */
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#if defined(__LIBRETRO__)
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/* no need to sleep on retroarch (we are awake) */
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return;
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#elif defined(VITA) || defined(PSP)
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sceKernelDelayThread(1e6 * s);
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